There's trouble with the interaction between Knockback and Divine Retribution which has just become silly thanks to the updated faq.
Logic seems to dictate, according to some sources, that there's a sequence where damage is dealt, knokback takes effect, Armour does it's thing, Wounds are inflicted and then, if the figure dies, Divine Retribution goes off.
I can see the logic but it distinguishes between Dealing damage and inflicting wounds.....
For my sins, I've played Tragic:the card Flopping Game since close to it's inception - Descent doesn't need to over-complicate things any more when there are so many rules. I think a more simple approach should be looked for whenever possible. I think Damage dealt and wounds inflicted should be considered to happen together.
Simple proposal short would mean that when a figure gets hit they lose the appropriate amount of wounds (minus armour and related effects). At that point, regardless of whether the hero has died or not, the knockback gets them. (yeah, corpse of hero flying through the air like classic Street Fighter 2). When the figure comes to rest somewhere, if there's no additional damage from being bumped into pits etc, Then and only then will the Divine Retribution take effect.
It's cleaner to follow, especially if you've had the pleasure of golfing the monsters around the board for extra damage.
An errata that states, "The effect of Divine Retribution happens after all other influences on a dying figure have been applied" Is what, I think has been needed from the begining.
Discuss?
