28 minutes ago, Bulwyf said:Interesting.
In terms of the Marauder skills, I've never played a pure melee character in this system before, what are the "must have" skills to grab? Looking at the marauder tree they all look good.
Also, is the vibro axe a good option? I know there's a slew of melee options just wondering what are some good choices.
Feral strike, enduring and lethal blows are the good stuff. You want a vibro-weapon with monomolecular edge on it so you can crit with one advantage, can get pierce 4 on it and get like +50 on the crit role easily. That's how you ruin someones day. You want enduring and toughened so you don't fall over dead when they move out to short range and riddle you with blasterfire.