Thoughts on a super efficient Harpoon setup alongside Asajj?
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Asajj Ventress — Lancer-class Pursuit Craft 37 Push the Limit 3 Latts Razzi 2 Countermeasures 3 Shadow Caster 3 Ship Total: 48
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Captain Jostero — Kihraxz Fighter 24 Deadeye 1 Black Market Slicer Tools 1 Harpoon Missiles 4 Guidance Chips 0 Munitions Failsafe 1 Vaksai 0 Ship Total: 27
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Quinn Jast — M3-A Interceptor 18 Deadeye 1 Harpoon Missiles 4 Guidance Chips 0 "Heavy Scyk" Interceptor (Missile) 2 Ship Total: 25
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List Total: 100
PTL Asajj still gives her versatility for defense and offense taking Focus + Evade basically every turn as long as I can keep them in my mobile arc. Title to really help push Harpoon damage [through agi debuff] and/or pulling a small ship into arc seems like a no-brainer with both other pilots equal or under her PS. Countermeasures always a requirement, and perhaps does me overall better than any Glitterstims. BMST because hey why not if I end up with a free action available with PTL?
That brings us to Jostero and Quinn. Are there any better Harpoon carriers for Scum? Quinn with the sneaky reload if they don't focus him down, and Jostero with potential free attacks? Deadeye them both for insurance against any difficulty with TL's? Bring on the discussion and thanks for stopping by!
Edited by sharkethic86Formatting