Asajj + Harpoon carriers

By sharkethic86, in X-Wing Squad Lists

Thoughts on a super efficient Harpoon setup alongside Asajj?

  • Asajj Ventress — Lancer-class Pursuit Craft 37 Push the Limit 3 Latts Razzi 2 Countermeasures 3 Shadow Caster 3 Ship Total: 48

  • Captain Jostero — Kihraxz Fighter 24 Deadeye 1 Black Market Slicer Tools 1 Harpoon Missiles 4 Guidance Chips 0 Munitions Failsafe 1 Vaksai 0 Ship Total: 27

  • Quinn Jast — M3-A Interceptor 18 Deadeye 1 Harpoon Missiles 4 Guidance Chips 0 "Heavy Scyk" Interceptor (Missile) 2 Ship Total: 25

  • List Total: 100

PTL Asajj still gives her versatility for defense and offense taking Focus + Evade basically every turn as long as I can keep them in my mobile arc. Title to really help push Harpoon damage [through agi debuff] and/or pulling a small ship into arc seems like a no-brainer with both other pilots equal or under her PS. Countermeasures always a requirement, and perhaps does me overall better than any Glitterstims. BMST because hey why not if I end up with a free action available with PTL?

That brings us to Jostero and Quinn. Are there any better Harpoon carriers for Scum? Quinn with the sneaky reload if they don't focus him down, and Jostero with potential free attacks? Deadeye them both for insurance against any difficulty with TL's? Bring on the discussion and thanks for stopping by!

Edited by sharkethic86
Formatting

I kind of like N'Dru as a harpoon carrier. High PS so it gets the missle off pretty quick and you get an added die if you send him off by himself. Glitter/Guidance to maximize effectiveness.

N'Dru Suhlak (17)
Veteran Instincts (1)
Harpoon Missiles (4)
Glitterstim (2)
Guidance Chips (0)

Total: 24

View in Yet Another Squad Builder

1 hour ago, jwilliamson12 said:

I kind of like N'Dru as a harpoon carrier. High PS so it gets the missle off pretty quick and you get an added die if you send him off by himself. Glitter/Guidance to maximize effectiveness.

N'Dru Suhlak (17)
Veteran Instincts (1)
Harpoon Missiles (4)
Glitterstim (2)
Guidance Chips (0)

Total: 24

View in Yet Another Squad Builder

I'm a big fan of N'Dru (maybe because I also have a Z-95 custom painted like his) but kind of liked the idea of Jostero's pilot ability having better Harpoon synergy. Not to mention being an overall slightly stronger fighter than a Z once the Harpoon is launched. Also how do you feel about Deadeye vs VI? I guess either can end up being useless depending on your match-up?

The issue with pairing higher pilot skill missile carriers with Shadow Caster Title Asajj is that Asajj isn't able to shoot first to add a tractor beam before the missiles go off. You could go with VI Ketsu instead and keep the higher PS missile carriers or you could go with Asajj and lower PS missile carriers. Something like either:

Ketsu: VI, Dengar, Title, Countermeasures, Glitterstim (50)

N'Dru: VI, Harpoon, Glitterstim, Chips (24)

Genesis Red: VI, Harpoon, Title, Chips (26)

or

Asajj: PTL, Latts, Title, Countermeasures (48)

2x Cartel Brute: Harpoon Missiles, Long Range Scanners (26 ea.)

You can use the tractor beam to move the target into the bullseye firing arcs of the brutes. Alternately drop title and CM to upgrade the Brutes to Deadeye Executioners with Chips.

Edit: Or just use Jostero and Quinn like you did originally since they're actually equal or lower PS than Asajj. Woops haha.

Edited by Danomight
Overlooked Jostero and Quinn PS
18 hours ago, Danomight said:

The issue with pairing higher pilot skill missile carriers with Shadow Caster Title Asajj is that Asajj isn't able to shoot first to add a tractor beam before the missiles go off. You could go with VI Ketsu instead and keep the higher PS missile carriers or you could go with Asajj and lower PS missile carriers. Something like either:

Ketsu: VI, Dengar, Title, Countermeasures, Glitterstim (50)

N'Dru: VI, Harpoon, Glitterstim, Chips (24)

Genesis Red: VI, Harpoon, Title, Chips (26)

or

Asajj: PTL, Latts, Title, Countermeasures (48)

2x Cartel Brute: Harpoon Missiles, Long Range Scanners (26 ea.)

You can use the tractor beam to move the target into the bullseye firing arcs of the brutes. Alternately drop title and CM to upgrade the Brutes to Deadeye Executioners with Chips.

Edit: Or just use Jostero and Quinn like you did originally since they're actually equal or lower PS than Asajj. Woops haha.

Yep, saw your edit after I replied as well haha. How do you feel about Quinn and Jostero tho? Do you actually prefer Kimo’s?

Edited by sharkethic86
18 hours ago, sharkethic86 said:

I'm a big fan of N'Dru (maybe because I also have a Z-95 custom painted like his) but kind of liked the idea of Jostero's pilot ability having better Harpoon synergy. Not to mention being an overall slightly stronger fighter than a Z once the Harpoon is launched. Also how do you feel about Deadeye vs VI? I guess either can end up being useless depending on your match-up?

I usually run VI on Asajj so I have VI on N'Dru to keep them the same. If you keep them both at 7, I'd probably do Deadeye on N'Dru. But VI lets you do a target lock you can use to reroll and you'll have stim's to mod your focus results.

6 hours ago, jwilliamson12 said:

I usually run VI on Asajj so I have VI on N'Dru to keep them the same. If you keep them both at 7, I'd probably do Deadeye on N'Dru. But VI lets you do a target lock you can use to reroll and you'll have stim's to mod your focus results.

VI Asajj puts her at 8 FYI, so could run Adaptability and free up a point if just getting her to 7 is the goal of your combo there.

Edited by sharkethic86
13 hours ago, sharkethic86 said:

VI Asajj puts her at 8 FYI, so could run Adaptability and free up a point if just getting her to 7 is the goal of your combo there.

Sorry, good catch. I’ve been flying Ketsu lately. Got them mixed up.

9 hours ago, jwilliamson12 said:

Sorry, good catch. I’ve been flying Ketsu lately. Got them mixed up.

Do you find yourself able to get into R1 enough to activate Ketsu's ability vs Asajj? I guess maybe VI+EU.

Edited by sharkethic86
3 hours ago, sharkethic86 said:

Do you find yourself able to get into R1 enough to activate Ketsu's ability vs Asajj? I guess maybe VI+EU.

With enough practice you can usually get in there, especially if you can anticipate a bump scenario. I mix it up with Ketsu. Usually go VI but also sometime Fearlessness to double down on the R1 ability. Paired with Stems and Dengar, it’s just nasty.