24 minutes ago, xanderf said:It would certainly help the 'swinginess' of evades - I mean, how many times have we all rolled 4 native 'evade' results on 4 dice against a 1-hit attack, and against the following 3-crit attack you roll 0 evades on 5 dice. Your evade results are "statistically" about where they should be, but it sure doesn't feel like that at all...
It's a common enough mechanic in dice games. For example, FFG's own "Elder Sign" has spell cards you can acquire for the investigators, which have one or two slots on them where you can store a dice result for later use.
You'd really want it (like it is in 'Elder Sign') to be a fleet-wide draw, though. IE., a "Will of the Force" card you place alongside your fleet with 2 or 3 dice slots on it. Then add a third step to 'Roll attack dice' and 'roll defense dice' where the person rolling the dice can remove any one die rolled and put it on one of those slots set to the facing you rolled (removing its effect from the current result). At any future point, that die could then be removed to replace a blank result. Would that work as a possible mechanic? (Heck, I guess that could even work as an EPT upgrade - still allowing a fleet-wide draw from the card, but I don't know there is the wording room for it...)
actually, FFG dice aren't well balanced, so there is a greater than average variation in dice quality.