Rautensity (SXA or SXX)

By FrozenPhyro, in X-Wing Squad Lists

Started to work on a new list to run by starting with a old one and changing out a Kyle Focus Battery for Fenn Rau instead. So far the list seems to do what I want, but it feels like it is missing something. Was looking for a bit more punch in some way with the A-Wing, but not sure how to get it done.

Fenn Rau (Sheathipede) (20)
Veteran Instincts (1)
Operations Specialist (3)
Flight-Assist Astromech (1)

Poe Dameron (PS9) (33)
Intensity (2)
BB-8 (2)
Primed Thrusters (1)
Autothrusters (2)
Black One (1)

Jake Farrell (24)
Intensity (2)
Proton Rockets (3)
Outmaneuver (3)
Autothrusters (2)
A-Wing Test Pilot (0)

Total: 100

View in Yet Another Squad Builder

The previous week I substituted Snap for Jake. This list seems to have more punch and resist stress mechanics fairly well. The downside was I lose some of the options from the above list.

Or maybe this:

Fenn Rau (Sheathipede) (20)
Veteran Instincts (1)
Operations Specialist (3)
Flight-Assist Astromech (1)

Poe Dameron (PS9) (33)
Intensity (2)
BB-8 (2)
Primed Thrusters (1)
Autothrusters (2)
Black One (1)

"Snap" Wexley (28)
Intensity (2)
Flight-Assist Astromech (1)
Primed Thrusters (1)
Autothrusters (2)

Total: 100

View in Yet Another Squad Builder

Tell me what you might change and why .

Honestly, I wouldn't change a thing.

The list may or may not work at all, but I think the only changes which would improve it are ones which wholesale revise the entire premise of the list. Like going with a VI/Advanced Optics Poe here. It's well established, but fundamentally breaks the premise of the list. Or going with an M9-G8/Weapons Engineer ARC instead of Snap or Jake. Rerolling your opponent's red dice when they can't focus them is strong, and something like Thane Kyrell is going to have Focus/TL on most of his attacks, and maybe can even afford Vectored Thrusters (34 points available, right?).

But then it's not Rau-tensity.

Outmaneuver on Jake is really cool, and between OpSpec with a strong chance to give him a focus in the combat phase (freeing up Jake's own actions) and Fenn's coordinate, you've got a much better chance than most Intensity Jakes to have a TL for your Proton Rockets shot. I've never really gotten into Snap in X-Wing (he's like the only dude I play in Destiny... go figure), but having OpSpec give an extra focus or two will make it a lot easier for him to flip Intensity every turn and still spend tokens.

Thanks for the feedback. Its kinda funny that you would mention the M9-G8/Weapons Engineer, as before I was running VI on Jake, and M9-G8/Weapons Engineer on Rau with mixed results. Then the HSCP started to show up more, so wanted to adjust, and found Ops Spec instead. Also being able to shoot a Proton Rocket back at a HSCP equipped ship is just funny.

Also the mention about the mid combat phase reposition was the thing I was missing while playing Snap. Originally I thought the 2 were going to behave some what similarly, but instead I lose some interesting options in the combat phase, and not nearly as able to react to the situation. I was trying to figure out how to get more shots through the defensive lists that were also showing up so thought either switching to Snap's T-70 or using Outmaneuver might help there.

M9-G8/WE, in my experience, goes way up in strength when you combine it with Fenn Rau and Hostshot Copilot. Locking two ships out of focus and then rerolling their dice goes a long way to keeping a regen ship alive. I've been loving Fenn/Optics Poe/Braylen built as such, but I figure it gets countered by many of the things which counter Ghost/Fenn, without being more than a push in the matchup against Ghost/Fenn. Still, it's a list where firing arcs matter, and you've paid full points for Poe's PS 11 maneuverability.

But again, that's a radically different list.

So took the list out last night and definitely could have flown better. Lots of moving parts so I am going to need to do a lot of practice and testing.

So far though I have noticed that Outmaneuver is triggering more than I thought. Opponents are usually going after my Fenn or Poe instead of Jake, which as been allowing him to flank and get damage through. One of the guys also suggested using Juke instead of Outmaneuver.

I think that Snap would be stronger than Jake. I flew against him a couple days ago, and he is WILDLY hard to kill, and hits well enough for his weight.

I really can't justify Poe without advanced optics. He should be perma-focused all the time. It doesn't matter if he's bumped or stressed than. I understand where you're going with the Ops Spec, and I think intensity Jake is so much fun to fly. But you could easily VI Poe to make him an 11, or keep intensity to get evades. Advanced optics is just more efficient, and should be taped to Poe ?