Boba Fett - Where!? (A Fan Idea)

By HanScottFirst, in Star Wars: Legion

So, I am sure FFG will add neutral scum characters at some point, but here is my idea of how Boba Fett could work: Boba Fett Unit Card Idea !

Boba Fett

Mercenary 1 (He cannot issue orders, or stop troops panicking. You must have one non-mercenary commander in the army).

[free action] Jetpack 3 (Perform a speed 3 move, ignoring terrain 3 or shorter).

Steady 1, and Arsenal 2

Boba would have speed 1 walking, no surge conversion, but a red defense die. His EE-3 would be range 1-3 and would have 2 red and 1 black, with pierce 1 and impact 1. Melee would be 3 blacks.

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So, my idea is that Boba would also have two slots to equip additional weapons, and he would come with a few extra weapons to equip:

Jetpack Rocket (20 pts) 2X Red, 4X Black, range 2-3. Impact 3 - Discard to use (flip card over). You cannot use "Jetpack 2" and "Jetpack Rocket" in the same turn.

Wrist Laser (5 pts) 1x Red, 1X White, range 1-2, Pierce 1.

Wrist Rockets (15 pts) 3x Black, range 1-2, Impact 1, Blast. Boba gains surge to hit on these 3 dice only when attacking with the wrist rockets. Weapon exhausts.

Integrated Flamethrower (10 pts), 1x Black, 1x White, Blast, Spray, range 1. You cannot use "Jetpack 2" and "Integrated Flamethrower" in the same turn.

Wrist Rope (5 pts), 4x White, range 1. Boba gains surge to hit on these 4 dice only when attacking with wrist rope. A unit hit by wrist rope does not suffer any wounds, but instead takes 2 suppression tokens.

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Basically, Boba is slow, but can jetpack around. The EE-3 is powerful, somewhat accurate, but no surge conversions. Boba can equip two out of the five weapons listed above at a time. He can then use the EE-3 and one of them, or even just use both of the secondary weapons in a turn.

Not too sure why I am sharing this, just thought it sounded fun. Open to other people's ideas for how to make characters like this work, etc. Or if anyone knows where to get a 32mm Boba Fett (would this work https://www.amazon.com/Star-Wars-Imperial-Assault-Boba/dp/1633441105/ref=sr_1_1?ie=UTF8&qid=1523241789&sr=8-1&keywords=imperial+assault+boba+fett ?)

Edited by HanScottFirst

I like this idea. My idea for the jetpack ability was to do it just like the speeder ability but with the move as optional . That mini would work, its about the right size i think but you might want to wait to see if ffg ,akes an official one

1 hour ago, HanScottFirst said:

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[free action] Jetpack 3 (Perform a speed 3 move, ignoring terrain 3 or shorter).

...

You cannot use "Jetpack 2" and "Jetpack Rocket" in the same turn.

...

You cannot use "Jetpack 2" and "Integrated Flamethrower" in the same turn.

...

Did you decide at the last minute to increase the jetpack range?

Another option to represent his Jetpack could be a having a base move of 2, and the Jetpack is an exhaustible (and recoverable) upgrade that grants his move the Jump 3 keyword.

1 hour ago, HanScottFirst said:

... and Arsenal 2

... Boba would have... no surge conversion...

... Boba gains surge to hit on these 3 dice only when attacking with the wrist rockets.

...

... Boba gains surge to hit on these 4 dice only when attacking with wrist rope. A unit hit by wrist rope does not suffer any wounds, but instead takes 2 suppression tokens.

...

... The EE-3 is powerful, somewhat accurate, but no surge conversions. Boba can equip two out of the five weapons listed above at a time. He can then use the EE-3 and one of them, or even just use both of the secondary weapons in a turn.

...

Putting restrictions on applying the surge effect sort of goes against the concept (and streamlining) of the dice-pooling granted by Arsenal (not to mention needing to quarantine the 'damage' for the rope specifically)

It might be better to make some of those "gadgets" work in a similar way to Force powers - exhaust them to grant a free action/effect.

I like the thematics of all you've suggested - even the thought of Boba with Arsenal (unloading both barrels!) but converting some of those away from proper weapons you could drop Arsenal and give him Precise and/or Nimble.

I cannot for the life of me understand why you would restrict Boba from giving orders. The guy led teams of bounty hunters in the clone wars and led an extremely successful bounty hunting syndicate.

Surely the jet pack can’t go higher than the airspeeder...

7 hours ago, HanScottFirst said:

[free action] Jetpack 3 (Perform a speed 3 move, ignoring terrain 3 or shorter).

That's a little bit op i think and wouldn't free action mean he could do it an unlimited amount of times since it's a move action?

Also we have the Jump keyword for that.

This implies otherwise ....

Airspeeder hitting Boba in midair

Remember, the stats for the airspeeder represent the maximum effective height for ground combat, not necessarily maximum altitude. To effectively engage infantry units it must maintain an operational ceiling.

Edited by Kyla
1 hour ago, Kyla said:

This implies otherwise ....

Airspeeder hitting Boba in midair

Remember, the stats for the airspeeder represent the maximum effective height for ground combat, not necessarily maximum altitude. To effectively engage infantry units it must maintain an operational ceiling.

...So the same would apply to boba...

Remember, jet packs as shown on Mandalorians and imperial supercomnandos show them to be capable of flight, quite fast too.

Now the speeder keyword isnt needed, as it doesn't work. But why invent a new keyword when leap and a speed 3 trooper will work?

Hmm, all good points, all good points!

I like jetpack as a separate, new action because it not only lets him ignore terrain (we could bump it down to terrain 2), but also move faster than his typical speed 1 move.

Jump is similar, but Luke can already move speed 2.

Jetpack let's Boba increase his speed with a free action, but potentially shutting down some of the fancy weapons (flamethrower, jetpack rocket).

Also, yeah, true. Maybe the "Mercenary" heading could be he could fight for any faction as a normal commander?

And yes, I agree about dice. I think taking the surge to hit specifics off would be just fine! Just make it simple, that is a good idea

Also, yeah, true. Maybe the "Mercenary" heading could be he could fight for any faction as a normal commander?

And yes, I agree about dice. I think taking the surge to hit specifics off would be just fine! Just make it simple, that is a good idea.

So what about some command cards for him?

Maybe "A Bounty to Claim" 1 Pip, 1 order to Boba Fett

"After performing an attack, you may perform another free attack against any enemy commander at range 1-3."

I like it! I've been working on a similar idea! Here' my version so far:

Name: Boba Fett

Unit Type: Special Forces

Cost: 120

Abilities: Autonomous – During the Assign orders phase, assign this unit a face-up order token. This does not count against your total.

Jetpack – When moving, this unit ignores terrain of height 1. When clambering, this unit may use 1 action to clamber up to height 2 instead of height 1.

Arsenal 2

Quickdraw (At the start of your activation, you may ready 1 weapon card for free)

Upgrades: Weapon, Weapon, Weapon, Tech

Weapons: Melee – 3 white dice; Ranged: 1-2, 2 Reds, Pierce 2

Speed: 3

6 Health, 2 Courage, Red die

Upgrade Cards:

Weapon – Handheld Flamethrower, Range 1: 1 Black die, Blast, Spray – 10 points

Weapon – Grappling Hook, Range 1-2: 1 Red die. If a trooper is wounded by this attack, assign them an Entrapped token. (When a unit activates with an Entrapped token, they perform 1 less action, then remove the token.) – 5 points (Tappable)

Weapon – Wrist-Mounted Rocket launcher, Range 1-3: 2 Black dice, Impact 2, (Tappable). -15 points

Surges: Attack into Hits

Defense: None

I like your version of the grappling weapon, as it fits in the context of the game more. I also like your take on Move 1, but as an action he can jetpack. I think I'll steal those ideas! :)

I would just give him Speed 3, Jump.

If you really wanted to, I could see a Jetpack with a free action: until the end of this round, you gain Speeder 2. So he has to do the compulsory move, but he gets to choose which turns to activate it.

I’m on the fence for his unit type. If he’s playing as a mercenary in a imperial or rebel force he shouldn’t be commanding troops (despite being capable of doing so) since he is there for the money, and that is all.

He’d be ideal as a commander that can’t issue orders to flesh out his battlefield roles with unquie command cards.

However, he’d also make sense as a Special Ops as that is what he is. Boba is there with a means to an end, not to command the empire’s/rebel’s troops.

If you’re going the commander route though, having those 3 command cards are another great way to flesh him out. Can always put his jetpack rocket and/or wrist cable in this section instead of as an upgrade.

2 hours ago, intoxicatedALF said:

He’d be ideal as a commander that can’t issue orders* to flesh out his battlefield roles with unquie command cards.

However, he’d also make sense as a Special Ops as that is what he is. Boba is there with a means to an end, not to command the empire’s/rebel’s troops.

Why not both?!

An expansion that can be fielded as either a Commander or Unit.

More expensive as a Commander, giving you tactical flexibility (via Command Cards and anti-panic coverage*).

Or a cheaper version, purely as a blunt instrument.

(* = I agree he could be a Commander that doesn't permit you to issue commands to units** within his range BUT he could grant a courage boost to nearby Corps as they are aware of his prowess and their morale is bouyed by his presence)

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Edit:

** = if "mercenary" was to be a classification, and such Units included, then he could be permitted to give them orders... perhaps...

Edited by ABXY