Here is a Sato MC75 build. Try as I might I just seem to bloat and bloat but with the lack of flot spam...perhaps 3 ships isnt as bad as it used to be.
Bloated Sato (397/400)
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MC75 Ordnance Cruiser (100 + 64)
+ Commander Sato (32)
+ Damage Control Officer (5)
+ Ordnance Experts (4)
+ Hardened Bulkheads (5)
+ Electronic Countermeasures (7)
+ Assault Proton Torpedoes (5)
+ External Racks (3)
+ Aspiration (3)
CR90 Corvette A (44 + 26)
+ Adar Tallon (10)
+ Redundant Shields (8)
+ Projection Experts (6)
+ Jaina's Light (2)
GR-75 Medium Transports (18 + 11)
+ Toryn Farr (7)
+ Jamming Field (2)
+ Bright Hope (2)
Hera Syndulla (28)
Han Solo (26)
Dash Rendar (24)
Luke Skywalker (20)
Wedge Antilles (19)
Shara Bey (17).......(134 in squads)
Havent figured the missions yet. In general, plan is feed Aspiration and approach on an oblique angle with 6/6 shields facing. Jainas sticks close to Sato's ship trying to keep it in between itself and enemy. Feed MC75, use Adar to effectively double an aces worth on a turn of engagement.
With all the Rogues, recieve an opponents Alpha during ship command phase. Move away later hopefully keeping Toryn within range (dicey, dont know about that) then return fire and/or move. Shred enemy fighters with this stout Rogueball.
Hold Dash or Wedge just a touch back for counter offensive a-la Adar. Adar may work well with Solo, Activate, Activate with Rogue, Activate at turn beginning with Rogue, Hera Obviously passes Rogue where needed, Luke and maybe Wedge in close escort.
MC75 will obviously be played as a fearless monster...fed shields, ignoring crits and rams. Blast at close range with constant converted blacks.
Late game, hopefully enough aces are left, all are passable bombers.
Thanks for reading all my yammering. Critiques all good here.
Edited by Deadshane