Where is the point increase?!

By EbonHawk, in Star Wars: Armada

Said it before and I'll say it again, 400 points is a joke!

with so many waves coming out one after another it seems, why buy ships you can't field?

The idea FFG have that you just upgrade ships and suddenly stop using half the stuff you've already brought is well.....

500 points I say, the extra wiggle room is more needed now than before, room for those new ships and squads, and room to fit those new upgrades! And surely for FFG reading more reason for me to spend money on you!!

Otherwise personally if more and more ships keep getting released and the game stays at 400 I think it'll die..

"I cannot force you to listen to reason, only hope that you will grow past these infantile delusions of right and wrong." - Kreia, KOTOR II

Uhhhh. I think 400 is perfectly fine as it is. It keeps the games to a decent time for tournaments and has that right amount of decision making when it comes to what your forces can bring to the table.

Plus I can't imagine Ackbar with 2 MC80s and Squadron support and some flotillas to bolster the ranks.

There is nothing stopping you from playing larger matches casual of course. The point limit is merely there for tournament play after all as a standard so everyone plays the standard.

I own exactly one ship that I've never fielded: the Interdictor. That is only because I rarely play Imperial.

I think raising the limit to 500 would be more dangerous for the longevity of the game. I have a few friends who are hesitant to get into the game because of the length of individual games.

I think we must be fortunate where I live; the game is growing pretty well here.

Unlimited powah!

Faction: Rebel Alliance
Points: 492/500

Commander: Admiral Ackbar

Assault Objective: Advanced Gunnery
Defense Objective: Contested Outpost
Navigation Objective: Solar Corona

[ flagship ] MC80 Assault Cruiser (114 points)
- Admiral Ackbar ( 38 points)
- Defiance ( 5 points)
- Damage Control Officer ( 5 points)
- Engine Techs ( 8 points)
- Electronic Countermeasures ( 7 points)
- Early Warning System ( 7 points)
- X17 Turbolasers ( 6 points)
- Leading Shots ( 4 points)
= 194 total ship cost

MC80 Assault Cruiser (114 points)
- Home One ( 7 points)
- Strategic Adviser ( 4 points)
- Engine Techs ( 8 points)
- Electronic Countermeasures ( 7 points)
- Early Warning System ( 7 points)
- X17 Turbolasers ( 6 points)
- Leading Shots ( 4 points)
= 157 total ship cost

GR-75 Medium Transports (18 points)
- Bright Hope ( 2 points)
- Toryn Farr ( 7 points)
- Comms Net ( 2 points)
= 29 total ship cost

GR-75 Medium Transports (18 points)
- Leia Organa ( 3 points)
- Repair Crews ( 4 points)
= 25 total ship cost

2 A-Wing Squadrons ( 22 points)
2 YT-2400s ( 32 points)
1 Shara Bey ( 17 points)
1 Tycho Celchu ( 16 points)
= 87 total squadron cost

I’m holding a 500pt tournament at the end of May at The Sentry Box with some pretty cool prizing.

2 hours ago, EbonHawk said:

with so many waves coming out one after another it seems, why buy ships you can't field?

What does the standard game size have to do with whether or not you can play with the new releases? Try out new upgrades on your old fleet, swap out an ISD1 for an ISDK in your favorite build, or try a new, radically different fleet that Radish enables. None of those options are related to the game size. You don't always have to play with all of your toys at the same time.

Conversely, nobody's stopping you from playing 2000-point casual games with your buddies, or organizing one-off alternate format tourneys or whatever. But ever-increasing standard game size makes the game increasingly more inaccessible to new players, which is not a path I really want to go down.

outside of tournaments you don't need to constrain yourself to the official rules.

600 points is really quite fun.

I'm making a destroyed imperial star destroyer terran piece with my bros using a 3d print of a star destroyer (failed) my bro tried to make. it's gonna be a debris field twice the size of the station objective card. I'll make a thread about it once we near completion.

go hog wild.

Edited by Geressen
1 minute ago, Geressen said:

outside of tournaments you don't need to constrain yourself to the official rules.

It seems like this point has been understated recently.

The last set of tournament regulations did increase the points you can spend on fighting ships.

>A player's fleet cannot contain more than two flotillas.

That’s 5 to 10% of the fleet cap the meta lists just gave back!

Since upgrade cards were mostly designed to be balanced at 400 points wouldn't an increase in points cause things to become OP as well as not forcing fleets to balance their weaknesses with their strengths so everything would be of equal power and more similar match ups which seems like less fun although you could also argue that with more similar fleets the battles are decided more with player skill rather than ideas and counter ideas built in.

3 hours ago, Admiral Litje said:

It seems like this point has been understated recently.

Problem is people tend to build fleets for the official point limit, meaning you only get to play larger point matches if you plan them ahead. Nice if you play with regular mates, less if you play at larger clubs where who you play against is determined by who is there that evening. It would be nice if the standard matches people expect to play are 500 or even 600 points.

I for one would welcome a larger size. 3 ISD's with full squadron complements should be a thing :)

Thumbs down. This would ruin thes game for me

The games balance gets wonky at 500. I have no interest in ever upping the tournament points without some errata

doesn't the campaign eventually go over 400 points?

400 is the right feel for tournament play.

That being said my group has played a fair bit of 500 and it is fun place to play casual games. It usually just takes a smaller ship and upgrade to a larger one.

If be interested to see how the game would change at 500, especially if the fighter cap stayed at 134. Maybe too many isds, but it might help open the space for some upgrades and ships that Just aren't efficient enough at 400 points.

The bigger issue than "balance" or "competitive play" is actually Armada's single greatest weakness as a game, "investment"

About the only thing xwing does better ito game design is it requires comparatively very little table space and very few models. A tiny fraction of xwing plays "epic" format, which triples the point limit and adds huge ships

This is simply because **** is expensive, real estate intensive, and time consuming

Armada as is is a great game, but 400 points is already an incredibly complex and involved affair that requires a momumental investment of time and mental resources.

This is especially compared to games such as Xwing miniatures. For this reason, it is far less popular

At 500 points...well gg then

Gonna have to arrange that ahead of time with opponents

you guys are going too fast with your 500 points game. Go for 450 first and see how it feels.

1 hour ago, ficklegreendice said:

Armada as is is a great game, but 400 points is already an incredibly complex and involved affair that requires a momumental investment of time and mental resources.

:D :D :D

Honestly, armada is extremely simple and easy to play (marketed as the nicer sounding "streamlined" ) as well as relatively cheap, compared to pretty much all other miniature games I played which includes Historical Wargames, Battlefleet Gothic and 6th edition Warhammer Fantasy. Not to sound condescending but if 400 point Armada matches are considered "incredibly complex and involved mental affairs" I recommend some mental exercising .

that's incredibly condescending, jesus christ

it's also a really skewed, limited perspective. IF you compare Armada to more popular games, such as MTG or X-wing miniatures, it is far more complex and involved and takes up much more of both your tablespace and your time

everything is relative

Edited by ficklegreendice
5 hours ago, Church14 said:

The games balance gets wonky at 500. I have no interest in ever upping the tournament points without some errata

Also, the table space gets hecking crowded with that much stuff on it.

I'd be happier reducing tournament point totals to 300 over an increase to 500 - trying to do everything you want to do with tight limits on what you can bring is a challenge, and that's specifically the point of a tournament. You're SUPPOSED to be making tough decisions, and trying to figure out how to do too much with too little. Being able to just bring whatever you want to handle anything would make the game less difficult, and so less interesting.

(Really, 400 is fine - but any time someone starts discussing changing that limit, I'm always going to vote for reducing it rather than increasing it, though...)

while I agree with xanderf that having a nice, strict limit forces creativity (after all, creativity is a product of doing the most you can with what little you have) I really don't miss the 300 point games of wave 1

400 is nice, imo. Gets you a nice big ship or two with enough left over to afford some support craft and squadrons

300 is good for introducing people to the game, though

Edited by ficklegreendice
1 minute ago, ficklegreendice said:

while I agree with xanderf that having a nice, strict limit forces creativity (after all, creativity is a product of doing the most you can with what little you have) I really don't miss the 300 point games of wave 1

400 is nice, imo. Gets you a nice big ship or two with enough left over to afford some support craft and squadrons

300 is good for introducing people to the game, though

It is good to see you posting again. Now we just need Clone to make his return.

2 minutes ago, TallGiraffe said:

It is good to see you posting again. Now we just need Clone to make his return.

for now :P

I have an opportunity to get back into the game at the end of the month, hopefully life'll let me capitalize on it

11 minutes ago, ficklegreendice said:

while I agree with xanderf that having a nice, strict limit forces creativity (after all, creativity is a product of doing the most you can with what little you have) I really don't miss the 300 point games of wave 1

400 is nice, imo. Gets you a nice big ship or two with enough left over to afford some support craft and squadrons

300 is good for introducing people to the game, though

Have you tried 300, recently?

The tournament format jumped from 300 to 400 before we had the Arquitens, Hammerheads, Pelta, flotillas from either side, cheap commanders that didn't suck like Jerry and Cracken...it's easier to build a decent list at 300 pts, now, then it was back then. The other nice thing about only having 300 pts of ships on the table is that the points from the objectives become an even larger part of the game - which is, IMHO, a major win. The more you can make the game about objectives vs 'deathmatch-in-space' like X-Wing is...the better!

(Of course, as noted, 400 is fine - just don't knock 300 if you haven't tried it recently. It's a more interesting build space than it used to be.)