51 minutes ago, buckero0 said:You seem to forget that in OP you'll be playing vs rebels as well and taking an action from a AtRt as well as a snowspeeder will be common and well worth it's cost
It really isn't. I've played T-47's a lot. Unless you tag them with 2 Ions they don't care because they still get cumpolsory + normal action so they still do their jobs. You can annoy an AT-RT, but that AT-RT is very similar in cost as the unit that's annoying it, so it's not exactly winning the efficiency of the year award.
The Ion trooper also has 1 major defect and that's only being Impact 1. It really should've been 2 because if you don't nat roll into a crit, they only have to block 1 hit to completely negate that 32 pt weapon, which is just laughably bad.
I 100% understand that Ion, much like in X-Wing, should never be the most efficient solution to the problem because that presents a lot of balance problems (wohoo, I got this cool 50 dollar model...that never gets to activate), but if that's the case, then why does Ion even exist as a mechanic? Just drop it and have a generally good anti-armor weapon. I had a game where my opponent spent the better part of 3-4 turns with a pair of ion units messing around with a T-47, the T-47 still killed a unit when it either activated before the Ions or simply blocked one. The two Ion units never contributed to the mission. Basically he traded 3 units for that 1 T-47...seems bad.