Fleets accidentally hurt by FAQ

By Npmartian, in Star Wars: Armada

Well, the only list I'm a bit sad to let go is 7th fleet. I feel it's one of the few lists where flotillas were justified and acted as combat ships (as opposed to activation padding or relay support)

Points: 400/400

Commander: Admiral Motti

Assault Objective: Most Wanted
Defense Objective: Contested Outpost
Navigation Objective: Solar Corona

[ flagship ] Imperial Star Destroyer Cymoon 1 Refit (112 points)
- Admiral Motti ( 24 points)
- 7th Fleet Star Destroyer ( 5 points)
- Agent Kallus ( 3 points)
- Gunnery Team ( 7 points)
- Quad Laser Turrets ( 5 points)
- H9 Turbolasers ( 8 points)
- Quad Battery Turrets ( 5 points)
- Intensify Firepower! ( 6 points)
= 175 total ship cost

Gladiator II-Class Star Destroyer (62 points)
- 7th Fleet Star Destroyer ( 5 points)
- Skilled First Officer ( 1 points)
- Medical Team ( 1 points)
- External Racks ( 3 points)
= 72 total ship cost

Gladiator II-Class Star Destroyer (62 points)
- 7th Fleet Star Destroyer ( 5 points)
- Hondo Ohnaka ( 2 points)
- Projection Experts ( 6 points)
- External Racks ( 3 points)
= 78 total ship cost

Gozanti-class Cruisers (23 points)
- Comms Net ( 2 points)
= 25 total ship cost

Gozanti-class Cruisers (23 points)
- Comms Net ( 2 points)
= 25 total ship cost

Gozanti-class Cruisers (23 points)
- Comms Net ( 2 points)
= 25 total ship cost

16 minutes ago, Ardaedhel said:

Well said. One man's gimmicky truck is another man's sweet idea.

colourful-jeepney-truck-on-road-cebu-cit

Not a single one of the nerfs affected even a single one of my fleets :-)

Does this mean I build fleets that don't abuse broken elements in the game?

It could also mean that because I'm Scottish I don't like to buy multiples and spend too much money on excess ships and just build sensible fleets?

The maximum number of flotillas I've ever played has been 2 however I do have 4 x HH, 3 x MC30, 3 x AF and 3 x ISD. All combat ships.

If I want activation span I use HH.

5 minutes ago, PT106 said:

Well, the only list I'm a bit sad to let go is 7th fleet. I feel it's one of the few lists where flotillas were justified and acted as combat ships (as opposed to activation padding or relay support)

Points: 400/400

Commander: Admiral Motti

Assault Objective: Most Wanted
Defense Objective: Contested Outpost
Navigation Objective: Solar Corona

[ flagship ] Imperial Star Destroyer Cymoon 1 Refit (112 points)
- Admiral Motti ( 24 points)
- 7th Fleet Star Destroyer ( 5 points)
- Agent Kallus ( 3 points)
- Gunnery Team ( 7 points)
- Quad Laser Turrets ( 5 points)
- H9 Turbolasers ( 8 points)
- Quad Battery Turrets ( 5 points)
- Intensify Firepower! ( 6 points)
= 175 total ship cost

Gladiator II-Class Star Destroyer (62 points)
- 7th Fleet Star Destroyer ( 5 points)
- Skilled First Officer ( 1 points)
- Medical Team ( 1 points)
- External Racks ( 3 points)
= 72 total ship cost

Gladiator II-Class Star Destroyer (62 points)
- 7th Fleet Star Destroyer ( 5 points)
- Hondo Ohnaka ( 2 points)
- Projection Experts ( 6 points)
- External Racks ( 3 points)
= 78 total ship cost

Gozanti-class Cruisers (23 points)
- Comms Net ( 2 points)
= 25 total ship cost

Gozanti-class Cruisers (23 points)
- Comms Net ( 2 points)
= 25 total ship cost

Gozanti-class Cruisers (23 points)
- Comms Net ( 2 points)
= 25 total ship cost

Look on the bright side you now have a 25 point bid :-)

5 minutes ago, Vetnor said:

Look on the bright side you now have a 25 point bid :-)

I wish. A draft version of the fleet had a Raider instead of two flotillas and I found that flotillas did provide more firepower.

2 minutes ago, PT106 said:

I wish. A draft version of the fleet had a Raider instead of two flotillas and I found that flotillas did provide more firepower.

Try replacing the Flotilla with a Decimator. Firepower should be about the same.

**** shame though. Looks like a fun list to play.

5 hours ago, thecactusman17 said:


@Tokra 's Bull**** pocket carrier lists: This is the biggest loss to Germany since the War! (joking, joking)

Well Said!

My last regional fleet. Last potentially being a keyword.

Mc80+30+30/3x75

My 2+3 bombers fleet I've payed since floaters were released. I'm actually SUPER glad they nerfed Yavaris, but I don't know if I'd call it harsh enough. Fighters it activates can still be moved before and after it's activation. I feel like it was just an inelegant solution to a moderately intricate problem.

3 hours ago, PT106 said:

Well, the only list I'm a bit sad to let go is 7th fleet. I feel it's one of the few lists where flotillas were justified and acted as combat ships (as opposed to activation padding or relay support)

Points: 400/400

Commander: Admiral Motti

Assault Objective: Most Wanted
Defense Objective: Contested Outpost
Navigation Objective: Solar Corona

[ flagship ] Imperial Star Destroyer Cymoon 1 Refit (112 points)
- Admiral Motti ( 24 points)
- 7th Fleet Star Destroyer ( 5 points)
- Agent Kallus ( 3 points)
- Gunnery Team ( 7 points)
- Quad Laser Turrets ( 5 points)
- H9 Turbolasers ( 8 points)
- Quad Battery Turrets ( 5 points)
- Intensify Firepower! ( 6 points)
= 175 total ship cost

Gladiator II-Class Star Destroyer (62 points)
- 7th Fleet Star Destroyer ( 5 points)
- Skilled First Officer ( 1 points)
- Medical Team ( 1 points)
- External Racks ( 3 points)
= 72 total ship cost

Gladiator II-Class Star Destroyer (62 points)
- 7th Fleet Star Destroyer ( 5 points)
- Hondo Ohnaka ( 2 points)
- Projection Experts ( 6 points)
- External Racks ( 3 points)
= 78 total ship cost

Gozanti-class Cruisers (23 points)
- Comms Net ( 2 points)
= 25 total ship cost

Gozanti-class Cruisers (23 points)
- Comms Net ( 2 points)
= 25 total ship cost

Gozanti-class Cruisers (23 points)
- Comms Net ( 2 points)
= 25 total ship cost

I had a rebel version. Posted it. This fleet looks sweet and I wish you were able to play it, and do so without getting a table loss. Stupid thing? This fleet not being allowed makes me more sad then either of the two I'm not allowed to play anymore.?

****. I liked everything else about the changes to. Or at least I was ambivalent on one or two.

This is actually the best thing happened to the game since flotillas were introduced. Especially with the Relay nerf it almost feels like we got a whole new wave :)

Its funny to see players crying and saying abusive use... Only abusive thing about them is their scatter. With all the rest of the nerf, there shouldnt be a cap at all. Killing Yavaris and an AF/Pelta/whatever shouldnt be a problem to any fleet. Killing a single ISD among 7 gozanti? Well, if you cant take one ISD out to table your opponent, its probably your fault. From ffg-s point, balance shouldnt be about limiting numbers, since selling products generates their profit. Money wise im pretty sure flottilas brought them the most money, or at least in the top3. It should be more about making all the available produts lucrative to field. Flotillas were/are OP, no question. But to be fair, top players knew how to deal with them, and they did. It was more problematic for those who are less experienced/talented. Id be happy if their scatter was changed to a redirect, so theyd be on the power level they should belong to, that way theyd pop like an eyeball whenever you spit at them. Hard cap is a joke.

10 hours ago, >kkj said:

You say that. A experienced player at a tournament will always know how to abuse those 8 activations to set up unfair and frustrating conditions for his big hitter.

Lol i built a list like this, i promise it was entirely for that thousand cut approach. the isd is more there for science reasons.

1 hour ago, Norell said:

This is actually the best thing happened to the game since flotillas were introduced. Especially with the Relay nerf it almost feels like we got a whole new wave :)

you shut your wh*re mouth before they start thinking they don't need to release wave 8 anytime soon. :)

6 hours ago, Vetnor said:

Not a single one of the nerfs affected even a single one of my fleets :-)

Does this mean I build fleets that don't abuse broken elements in the game?

It could also mean that because I'm Scottish I don't like to buy multiples and spend too much money on excess ships and just build sensible fleets?

The maximum number of flotillas I've ever played has been 2 however I do have 4 x HH, 3 x MC30, 3 x AF and 3 x ISD. All combat ships.

If I want activation span I use HH.

Haha, same here and I’m also Scottish! No impact at all, but I guess it’s mainly because I actually only have 2 flotilla from each faction. ;)

happy to see the nerfs all round. Let’s hope the rebels get another viable option in wave 8 or 9 to compete with The nerfed Yavaris / Galant Haven

10 hours ago, Tokra said:

No one was using 3+ flotilla because they are so great.

Toryn Bright Hope, Combat, Combat

My flak machine got nerfed :(

The hard cap is not necessary with the relay reform and tabling tenet.

What, I’m going to buy multiple flotillas to fly near those new fangled ISDs with gunnery teams and lose multiple per turn? Not likely.

I’m a bit annoyed because I packed my fleet to go to a tournament in a few weeks (I’m traveling and can’t go home to get other stuff). The day after I leave home my list becomes illegal. Sigh, etc.

I was only flying 3 flotillas - only relaying with 100 points of squads - I’m not a monster!

Edited by LTD
9 hours ago, cynanbloodbane said:

Not to be rude, but I don't build lists caring what anyone but me finds "boring or over used". I care if it looks fun for me to play. In a tournament, my goal is to have fun and win. Not make it a positive experience for my opponent. I have never begrudged an opponent for any gimmicky trick in their list. I appreciate them for what they are. Plenty of gimmicky tricks remain. I look forward to trying them all.

Thats not the point, the point is that the player base for the most part is sick of fleets whose key elements are flotillas. Without those 3 activations in your fleet that lonesome ISD would be like 100% less effective and thats for the most part simply because of the activation number, not for the Repair Crews you put unto them. And thats the issue that people tend to oversee about flotillas. Yeah you might have designed the fleet for a different purpose but the reality (especially at tournaments) is that this fleet mostly works because of the cheap activations and not because of repair crews.

Its not about what fleet types i personally find boring, its about what most players find boring and that is fleets that only work because of flotillas.

And i dont want to be rude either but completely ignoring what pisses off a lot of players and not caring about whether the game is fun for your opponent or not isnt exactly what i call good sportmanship. I mean, sure play whatever you like but if you keep abusing frustrating mechanics all the time, well dont wonder when people dont want to play with you anymore. (No personal offense, just a general statement)

Edited by >kkj

I love the flotilla nerf because this means we can now get a lot more interesting flotillas such as the Resistance Bomber from Ep8.

8 minutes ago, Vetnor said:

I love the flotilla nerf because this means we can now get a lot more interesting flotillas such as the Resistance Bomber from Ep8.

**** that bull, forget it forever, thats not star wars.

1 hour ago, LTD said:

I’m a bit annoyed because I packed my fleet to go to a tournament in a few weeks (I’m traveling and can’t go home to get other stuff). The day after I leave home my list becomes illegal. Sigh, etc.

That sucks. Hopefully you can find some nice locals who can lend you components for a new fleet build.

1 hour ago, Coldhands said:

**** that bull, forget it forever, thats not star wars.

Really? I’m pretty sure it says Star Wars on the Box...

10 hours ago, ForceSensitive said:

I'm actually SUPER glad they nerfed Yavaris, but I don't know if I'd call it harsh enough. Fighters it activates can still be moved before and after it's activation.

?

1+8 fleet. The 1 was Jaina's Light. Used Leia to give the Combat Refits something approaching a bite ...

9 hours ago, Coldhands said:

Id be happy if their scatter was changed to a redirect, so theyd be on the power level they should belong to, that way theyd pop like an eyeball whenever you spit at them.

Slicer Tools and Repair Crews make it essential for flotillas to have Scatter. Not having it reduces possible fleet diversity by reducing how many roles they can play.

Now, Scatter combined with un-nerfed Relay and running for the corners was just wrong. I'm surprised by how many nerfs we're stacked on the flotillas.

5 hours ago, Drasnighta said:

Really? I’m pretty sure it says Star Wars on the Box...

So, if I write gucci on my bag, its a gucci bag now?