So as the title asks, why only 2 flotillas? Because of the tabling rule - i think most of us can agree that this was overboard. ImpII + 4/5 was only going to become a riskier list - same with others, they would only have become riskier, and that much potential weakness in a list is relatively easily exploited. So why both rules?!?
i believe wholeheartedly that there is a simple reason to this. Combat Flotillas. This rule only makes sense in these terms. Cause as long as the only flotillas in the game are non-combat - who cares if you took 5 with your DoomPickle. However, since they put a hard cap on the amount of flotillas, it’s got to mean more are coming.
For example, lets say there was no hard cap and the rebels got the Braha-tok that had 1 black out its side, 2 blue out the front, evade/scatter for 28 points. You could potentially take Ackbar, CR-90 + 10 Gunships, which obviously could be overpowered. However, if you are capped at 2, suddenly rebel flotillas can have dice out the side....but you cant spam them, which is key.
i personally believe that the hard cap was installed so that the design space of flotillas could open up, as before - they would have always had to consider how powerful spammed flotillas are, so a combat flotilla would have had to be severely limited. Now you are paying an automatic cost (Limited), so they can now be designed with less worrying about Ackbar or Thrawn overpowering them, as - you will only be able to take 2 pocket carriers, or 2 pocket gunships, just not 12 pocket gunships while leaving your cr-90 safe across the board.
If you arent convinced - no worries, but i believe combat flotillas fits into this puzzle piece, as very little else makes sense.
Edited by Syleh Forge