Snap Shot measurement rules?

By emeraldbeacon, in X-Wing Rules Questions

Here's an situation that came up in a game yesterday. My opponent had Snap Shot Ezra, and I moved a ship close to his main arc danger zone. He checked range to see if Snap Shot triggered - I was just outside of Range 1. But that raised an interesting question:

If you measure range/arc for Snap Shot, are you then obligated to perform the attack?

I can see arguments both ways: Measuring, outside of standard attack activation, usually requires explicit intent to do something: barrel roll, target lock, etc. By measuring, you're declaring an intent to use the attack. Conversely, though, Snap Shot clearly states "may" perform the attack. You're just seeing if it's a legal option. This also brings up another possibility, which I admittedly think treads awfully close to rules lawyering...

If you have already used Snap Shot, are you still allowed to measure range/arc after a ship activates, even though you can't perform the attack?

You're under no obligation to shoot despite measuring range in the same way that you could measure range to Dengar and think "actually, I'm in Arc and he will have me twice" before chickening out and not shooting that turn.

Can't see why you would be allowed to measure to a second ship having already used up the snapshot that turn. That said, I'm not a rules guru

Edited by benlane17

Nope. Just like with target lock, a PTL ship can "try to target lock", fail due to range, and the action isn't used. Then you boost into R3, then PTL to "try to target lock" and it works because you're wholesome and now in range.

Edit- if the attack fails to complete, you haven't attacked that round...

Edited by JasonCole
4 hours ago, JasonCole said:

Nope. Just like with target lock, a PTL ship can "try to target lock", fail due to range, and the action isn't used. Then you boost into R3, then PTL to "try to target lock" and it works because you're wholesome and now in range.

This situation is a little different, though... more akin to how Flight Assist Astromech works. You check range to see if you're allowed to do something, then decide what to do afterwards... but does the act of checking range require the subsequent effect (attack for Snap Shot, reposition for Flight Assist)? It certainly does in regards to acquiring a target lock - if you measure, and you're in, you can't back out and take a different action instead - you perform the target lock action.

23 minutes ago, emeraldbeacon said:

This situation is a little different, though... more akin to how Flight Assist Astromech works. You check range to see if you're allowed to do something, then decide what to do afterwards... but does the act of checking range require the subsequent effect (attack for Snap Shot, reposition for Flight Assist)? It certainly does in regards to acquiring a target lock - if you measure, and you're in, you can't back out and take a different action instead - you perform the target lock action.

My mind is that checking range/arc using Snap Shot doesn't tie you to anything and technically could (should!) be checked every time an opponent moves while you could still make the attack.

Then again I'm not opposed to allowing measurements at pretty much any time provide of course they don't take too much time aka stalling. Range and direction are both public information so I see no reason to punish those who may have a less than exact sense of spacial awareness.

5 hours ago, emeraldbeacon said:

Here's an situation that came up in a game yesterday. My opponent had Snap Shot Ezra, and I moved a ship close to his main arc danger zone. He checked range to see if Snap Shot triggered - I was just outside of Range 1. But that raised an interesting question:

If you measure range/arc for Snap Shot, are you then obligated to perform the attack?

I can see arguments both ways: Measuring, outside of standard attack activation, usually requires explicit intent to do something: barrel roll, target lock, etc. By measuring, you're declaring an intent to use the attack. Conversely, though, Snap Shot clearly states "may" perform the attack. You're just seeing if it's a legal option. This also brings up another possibility, which I admittedly think treads awfully close to rules lawyering...

If you have already used Snap Shot, are you still allowed to measure range/arc after a ship activates, even though you can't perform the attack?

My thinking would be you're allowed to measure arc and range each time a ship ends its movement with it being a potential target, with no requirement to actually shoot. Once you've used the Snap Shot for the turn, however, I wouldn't think a measurement should be allowed. But that's just the way I play them.

On 4/6/2018 at 6:43 PM, underling said:

Once you've used the Snap Shot for the turn, however, I wouldn't think a measurement should be allowed. But that's just the way I play them.

Snapshot can be used multiple times in a turn, but just once per phase. If you snapshot someone in the activation phase, you can still snapshot them in the combat phase if they somehow moved and were in range one and in arc.

1 hour ago, GrimmyV said:

Snapshot can be used multiple times in a turn, but just once per phase. If you snapshot someone in the activation phase, you can still snapshot them in the combat phase if they somehow moved and were in range one and in arc.

They don't just need to move, they must execute a maneuver . So for example if someone with Threat Tracker boosts or barrel rolls in the combat phase you are not allowed to snap shot them, same if they are tractor beamed.

8 minutes ago, mcgreag said:

They don't just need to move, they must execute a maneuver . So for example if someone with Threat Tracker boosts or barrel rolls in the combat phase you are not allowed to snap shot them, same if they are tractor beamed.

Yes, but Daredevil counts, as well as any odd pilot abilities that might allow maneuvers. Baron Rudor could be Snapshot but that would be silly. But also iconic.

They don't need to do either. Snap shot is a secondary weapon you can use it when you attack normally.

Or if they are dumb enough to trigger it in the combat phase somehow.

By the way, the measurement is not part of the trigger at all, it is part of the attack.

Once you attacked with it one time in the Movement Phase, you can't attack anymore with it, so even if it trigger you can't measure anymore.

21 minutes ago, thespaceinvader said:

They don't need to do either. Snap shot is a secondary weapon you can use it when you attack normally.

Or if they are dumb enough to trigger it in the combat phase somehow.

But not even the HWK would give up it’s primary range one attack to instead use Snapshot, but the Outrider would like a range one attack.

Still, the Attack: heading comes after the whole maneuver stuff on the card, implying that it’s a condition for the attack, but I suppose that’s just to allow attacks outside the combat phase. So many oddball upgrades that seem to need a FAQ just keep cropping up.

On 06/04/2018 at 10:48 PM, StevenO said:

My mind is that checking range/arc using Snap Shot doesn't tie you to anything and technically could (should!) be checked every time an opponent moves while you could still make the attack.

Then again I'm not opposed to allowing measurements at pretty much any time provide of course they don't take too much time aka stalling. Range and direction are both public information so I see no reason to punish those who may have a less than exact sense of spacial awareness.

I was under the impression that skill in judging distances and a good ‘sense of spatial awareness’ were at the heart of what makes the flight path system a great mechanic.

Is X-Wing now just a card game to most people?

On 4/6/2018 at 11:50 AM, emeraldbeacon said:

Here's an situation that came up in a game yesterday. My opponent had Snap Shot Ezra, and I moved a ship close to his main arc danger zone. He checked range to see if Snap Shot triggered - I was just outside of Range 1. But that raised an interesting question:

If you measure range/arc for Snap Shot, are you then obligated to perform the attack?

I can see arguments both ways: Measuring, outside of standard attack activation, usually requires explicit intent to do something: barrel roll, target lock, etc. By measuring, you're declaring an intent to use the attack. Conversely, though, Snap Shot clearly states "may" perform the attack. You're just seeing if it's a legal option. This also brings up another possibility, which I admittedly think treads awfully close to rules lawyering...

If you have already used Snap Shot, are you still allowed to measure range/arc after a ship activates, even though you can't perform the attack?

First question..... NO. The card says you "may" perform this attack. The rules already say you can measure to any ship before attacking and it does not lock you into attacking that ship so you're clear to measure.

Second question.... NO. You can't measure unless there is a trigger. Since you already used Snap Shot, there is no trigger.

13 hours ago, Wave 4 for life said:

I was under the impression that skill in judging distances and a good ‘sense of spatial awareness’ were at the heart of what makes the flight path system a great mechanic.

Is X-Wing now just a card game to most people?

For the past 2 or so years, yeah, according to the forum goers that treat most lists as outloss or autowin. Maximum skill with zero mistakes made is always assumed.