Quickdraw vs Jostero, Far West Situation

By Kmutil, in X-Wing Rules Questions

Hello Guys,

today during a game a weird situation occured, Captain Nym deployed a Bomb on the field (Bomblet Generator) at the end of the Activation phase the situation was:

- Quickdraw near the Bomb enough to be hit form the Bomb, and in the firing Arc of Jostero

- Jostero was in the firing Arc of Quickdraw as well

Bomb detonated and Quick draw received a damage, removing a shield.

Jostero's ability triggered the same was for Quickdraw's.

In the References the Rule about simultaneous fire talks about "Combat Phase".

What exactly happens ? The player with Initiative choose who starts to trigger ability, it's ok, but what happens if the first to shoot kills the other ? Can Shoot as well ?

It's not been firmly FAQed to the best of my knowledge, but I'd say yes: abilities that have been triggered, resolve, regardless of whether the pilot concerned died in the meantime. So person with init shoots, then person without init, then whoever dies... explodes.

Both will get their shot, in initiative order. People may say the order is irrelevant, but it can be important in terms of choosing when (or if) you'll spend tokens, or in the situation of certain key critical damage cards (Blinded Pilot, Weapon Malfunction, etc).

For any trigger, other than "after attacking/defending" triggers, the player with initiative resolves any and all their triggers first, then the player without initiative resolves and any all of their triggers. Only the attack phase breaks that up, with abilities which don't perform attacks utilized by both players in order, then abilities which do perform attacks.

I'd agree with both other comments that Jostero and Quickdraw both trigger at the same time, allowing players to use abilities by initiative order.

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The "Simultaneous Attacks Rule" is a bit trickier. The rule itself specifically mentions the Ccombat phase and pilot skill sequence, so I don't think it'd necessarily apply to attacks which are triggered outside the combat phase. However, there is another rule which may guide us:

Quote

Resolving Simultaneous effects

If an effect simultaneously resolves against multiple ships, the player controlling the effect chooses the order in which the ships are affected. For example, the effects of Assault Missiles and "Chopper" (ship) are resolved in the order of their controlling player against multiple targets.

If a player has simultaneous effects that resolve from the same trigger, that player resolves the entirety of one effect (and any subsequent effects from that trigger) before resolving the others. For example, if a ship overlaps multiple cluster mine tokens at the same time, the controlling player resolves one of the cluster mines (rolling for damage and removing it) before resolving any remaining effects (even if the ship was already destroyed).

This seems to indicate to me that being destroyed doesn't necessarily prevent the resolution of other abilities if they happen at the same trigger as an effect which causes the destruction of a ship. I'd be inclined to let Jostero/Quickdraw shoot, if destroyed by the other ship with initiative.

Ignore everything I wrote. Had a dumb moment and responded as though Jostero's trigger were himself taking damage. Whoops

Edited by Smitty
Thespaceinvader is right

No, it is simultaneous. QD is triggered by her losing a shield, Jostero is triggered by someone (QD in this instance) taking damage. Same effect, same timing.

Touche sir.