List building is one thing, and knowing how to fly your list is another... but knowing how to fly against your opponent's squadron is a whole other matter in of itself. I thought it would be really helpful if we all could share our tips and experience flying against these types of lists.
This is also my biggest area of weakness as well because I don't get a lot of games in outside of the house, so I would appreciate any input too!
So here's how this works:
1) Tell us what your list is.
2) Pick an archetype (or more than one and tell us what your strategy is against that.
Some examples:
- Alpha Strike Missile
- Ghost/Fenn
- Final Form
- Quad Wookies
- Stress Wookies
- Plot Armor
- Rey/Lowrick
- RAC/+
- Palp Aces
- 3BQD
- Asajj/+
Okay, so I'll give my very limited input on this, which like I said is very limited. I do a lot of "hoping for the best," and if you know a better way let me know.
My current list is Quickdraw, Delta Defender, and PTL/AS/Homer Vynder.
- Alpha Strike Missile
With this list I try to clog thing up with lots of asteroids for extra cover. Then I try and get in range one and muck things up with QD and the Defender. Vyder flies off and tries to come around from behind.
- Ghost/Fenn
I've never played against this list, but I think I would generally try to kill Fenn first.
- Final Form
I'm not sure. They have low defense dice so maybe I'd fly all my guys in a formation joust and just hope to kill the first target of opportunity. That is probably the worst idea so fill me in, k?
- Quad Wookies
Clog up the middle with rocks and try to get behind them.
- Stress Wookies
Clog up the middle with rocks and try to get behind them.
- Plot Armor
Joust Dash.
- Rey/Lowrick
Joust Lowrick.
- RAC/+
Joust RAC
- Palp Aces
Keep my ships together and go for the first ace I can, keep the shuttle for last.
- 3BQD
Clog up the middle and try to kill QD first.
- Asajj/+
I have no idea, maybe go for the first target of opportunity?
Edited by Boba Rick