15 minutes ago, Commander Kaine said:And another example: At the end of the 'End Phase' you could pass (if you want) the initiative token to your rival, providing another level of strategy in deciding if the next round will be a good moment to move last or fire first, and in doing so, giving your rival the opportunity to do the same to you later. This would also indirectly lessen the PS war, knowing that you aren't totally doomed the whole match if you happen to get the initiative (which ironically, 99.9% of the time is a bad thing!!). And as an added benefit, it gives the existing initiative token a purposeful use.
This way, cards like Veteran Instincts and Adaptability still keep their full functionality, but now you have ways to overcome them, without entering a full 'ace' PS war.
I like to play casual games like this. It's surprisingly refreshing.
