I ran a vermeil variant of the list yesterday in my local store champ. I was really torn to remove a silencer from the list but decided my curiosity to run a new toy was too big lol ![]()
i ran qd-adaptability, frame, fcs, optics analyst-optics,fcs,autothrusters
vermeil-frame,ailerons,adaptability,krennic
inhad practiced the list replacing qd with vermeil which allows for a better vermeil, but lacks the high ps knowledge that really helps with qd. So I adjusted to have them both
qd was fine at ps 10 really didn’t matter in a dramatic way. But I feel I messed up trying to keep krennic on vermeil because as amazing as he is, there was so many situations where isb plus a stress mechanic would have been so much better
I went 2-2 and got 5th( small turnout) and had some super close games
hate to blame dice but my first game was against 4 x wing list(wedge, hobby, one of the new x wing pilots and a cavern angle) and 3 of them caught my reaper at range 3 on the first engagement and killed it! (All blanks on green dice plus 2 direct hits...ouch) couldn’t pull it out even though I did kill wedge and was close to killing another x wing.
Faced a palp aces list next with QuickDraw and soontier, that was another huge variance battle with it taking many rounds of double fire at his qd at 1 health to kill it but I managed to do it but lost my reaper and only won by 3 points(control reaper would have come in far more handy)
then I faced a thweek fenn scout list. This game started great with me walloping the scout early(intel agent, anti pursuit, feedback And intimidation) I didn’t want to deal with it all game but it lived a turn longer then I expected and it took me a lot to regather my ships and focus anything down before I lost the analyst and time was called and we had to salvo for the game and he took it- I know it was not a purposeful slow play (I’m not the fastest player myself) but my opponent was slow with saveral turns and we started the game kind of late too...really I had fenn down to 2 health and I had a fully healthy qd and a half health reaper, I felt with like 2 more rounds I could have taken the game but it is what it is.
my last game was against double falcons and well I took this one out 100-0 and had no real problems at all
I felt the list isn’t bad but if I had just had the original double silencers I could have done better. I’m just a lot more experienced with it in that formation, also the reaper feels somuch better with isb then krennic if I had to pick one, so many situations it could have swung games
i also admit I have to adjust how I play the reaper version much more, and as the day went on I got better with it
at the end of the day I think a control reaper fits this list more....but the list in its original for with two silencers feels so much more aggressive and flexible...and I still love it lol