Wave 14 and Scum

By FatherTurin, in X-Wing

small note, but if you look at the new, old falcon it kind of looks like they smushed the nose of a tiny star destroyer onto the front end of a yt-1300

13 minutes ago, SabineKey said:

I'd be all over a Falcon like this. The no primary arc with a Mobile arc sounds pretty fun.

Seconded, but it would need either 3 attack or some way of moving the arc as a free action, perhaps free arc move on a green maneuver?

37 minutes ago, Scum4Life said:

Seconded, but it would need either 3 attack or some way of moving the arc as a free action, perhaps free arc move on a green maneuver?

Possibly. Theoretically, the free spin could be the new title, though I like the idea of some sort of barrel roll shenanigans for that.

that would either mean a mod or a crew. A crew could be interesting for non-Ventress Lancers as well, but it only helping on two ships makes me doubt it. Then again, Tailgunner had only two ships it worked on when it came out, iirc. A mod is the best bet, probably similarly priced as the Gyroscopic Targeting, which would mean you could still take Smuggling Compartments.

3 Att is possible with the abandonment of the “stock” stats for YT-13s in the HotAC pack, but we’ll have to see.

1 hour ago, Scum4Life said:

Seconded, but it would need either 3 attack or some way of moving the arc as a free action, perhaps free arc move on a green maneuver?

3 attack yes, free move no

part of the point of the mobile arc is having to actually make decisions as to where it's facing in order to distinguish it from being a PWT. In the caster's case, you gotta pay two points and your mod AND fly in specific manner to get the free rotate

in the case of the old falcon, something I have to assume isn't a dedicated combat vessel, I see no reason to give it free rotate-arc actions when that could be a built-in flaw of the ship. You then compensate with cheaper cost, cool pilot abilities/title, and the fact that it gets two crew

3 primary, 1 agility, 6 hull, 4 shields (ORS stats but with a not-useless primary), YV-dial but no stop and 2-turns are white (Deci gets a friend in the no-red-on-dial department),

focus + TL + rotate

Crew, crew, possibly missile (depending on movie) --> missiles would be a good reason for the primary firing arc, even if you could only fire your primary out of the mobile arc

29 at the absolute maximum, but probably closer to 24/26 (SCURRG) for ps 1/2

Edited by ficklegreendice
4 hours ago, xanderf said:

Yeah, but the new Falcon design really does look a lot different from the ship(s) people have already.

Untitled.png

...it looks quite a bit less "piece of junk"-y.

Not possible without some kind of RetCon. The Rebellion doesn't form until season 3 of 'Star Wars Rebels'...

The 'Solo' movie is set somewhere around 5 to 10 years before this.

(Notably, the only canon information we have on its placement so far is that it is set before the events of the 'Thrawn' novel )

Interesting, there is also a group of deleted scenes in in The Revenge of the Sith which shows the building of the rebellion between some reunions.

27 minutes ago, Erion_Fett said:

Interesting, there is also a group of deleted scenes in in The Revenge of the Sith which shows the building of the rebellion between some reunions.

"Deleted scenes" as in "they decided that it didn't actually happen that way".

6 hours ago, xanderf said:

Yeah, but the new Falcon design really does look a lot different from the ship(s) people have already.

Untitled.png

...it looks quite a bit less "piece of junk"-y.

Not possible without some kind of RetCon. The Rebellion doesn't form until season 3 of 'Star Wars Rebels'...

The 'Solo' movie is set somewhere around 5 to 10 years before this.

(Notably, the only canon information we have on its placement so far is that it is set before the events of the 'Thrawn' novel )

not true. that rebels episode is in fact itself the retcon, as Agent Kallus describes fighting rebels, and from the first episode of rebels people are refering Heras crew as a rebel cell.

Saw Guerrera and his squad amogst many others literally never stopped fighting. the seperatist alliance had holdouts, the anti seperatist militias held out... the rebellion was only formalized in rebels as a symbolic achievement for the show. lots of cannon material describes Alderan as a hotbed of rebellionfor decades

9 hours ago, Brack Daddy said:

I may be a minority in my opinion, but I would love a game model of the Solo movie Falcon - as well as a unique set of options to fly it. (Not simply old Falcon features plus more for scum...)

Me too. I would have even taken the old Falcon done as a Stellar Envoy repaint. Why?

Because I like Star Wars first.

I play X-wing second.

I don't know why people think that if we get a Scum Falcon it'll be the same as Rebel Han's Falcon. Han added the quad laser turrets, Star Destroyer hull plating, advanced shield projector and missile compartment throughout the years after he acquired it.

Now that could all change in the movie, but from the Legends info that we currently have about the Falcon, and the fact that nobody knows anything about the movies plot, we should expect an Outer Rim Smuggler (Atk 2, Agl 1, H 6, S 4. No missiles) with some Scum crew and a Janky Scum title.

I personally don't think Wave 14 will be the Falcon at all. I think it'll be a different ship from the movie altogether, and they will wait until they have more information on young Han and his ship before they redo such an important ship for a third time. I doubt they want to make the 'Poe mistake' again.

Yeah scum definitely need some help, though some parts or scum certainly don't. Like scurgs.

I've had 2 or 3 games against nym and sol now, including one tonight, and they'd be probably top 10 or higher of the most NPE games I've had in over 4 years playing. When you can barely dent two agility 1 ships with a combined 20 hit points, while taking most of your damage from bombs...not a good time, especially when said bombs are also defending the scurgs and can't damage nym.

1 hour ago, Vontoothskie said:

not true. that rebels episode is in fact itself the retcon, as Agent Kallus describes fighting rebels, and from the first episode of rebels people are refering Heras crew as a rebel cell.

Saw Guerrera and his squad amogst many others literally never stopped fighting. the seperatist alliance had holdouts, the anti seperatist militias held out... the rebellion was only formalized in rebels as a symbolic achievement for the show. lots of cannon material describes Alderan as a hotbed of rebellionfor decades

Plus books like Thrawn and I believe Lords of the Sith dealing with local uprisings and the like before the formation of the Rebel Alliance. So, there were rebels before the Alliance, but some material (even ANH) tends to use the broad term to refer to the Alliance.

Although with a new or speculated new Falcon, it should have a primary of 2 and lower shields as it will still belong (or not long belonged) to Lando and Han prob hasn't put all the extra bells and whistles to it yet to become the Falcon that we know from A New Hope.

Even though with TFA Falcon I now have 3, I wouldn't mind a new model. I just don't like the thought of what yet another **** turret will do the game. :(
If it does smuggly things though, at least that would be fun.

Also, don't forget that a ton of people get into the game, or just purchase stuff, because these models they see at BN are probably the best versions of Star Wars ships you're going to get without building a scale model. It's a major thing.

Edited by PenguinBonaparte
8 minutes ago, PenguinBonaparte said:

Also, don't forget that a ton of people get into the game, or just purchase stuff, because these models they see at BN are probably the best versions of Star Wars ships you're going to get without building a scale model. It's a major thing.

It is, indeed.

And let's not forget that most people still can't tell the difference between a T-65 and a T-70 " X-Wing ", meaning wave 14 will be the seventh retail release of an 'X-Wing Fighter'. And of those who can, it's still the fourth retail SKU that includes a T-65 X-Wing.

Would anyone seriously argue that a third version of the Falcon, tied with a major movie release, is comparatively that unreasonable?

20 hours ago, SabineKey said:

I'd be all over a Falcon like this. The no primary arc with a Mobile arc sounds pretty fun.

But without a primary arc you can’t Snap Shot. At least Hot Shot Blaster works since it mentions firing arc, not primary.

19 minutes ago, GrimmyV said:

But without a primary arc you can’t Snap Shot. At least Hot Shot Blaster works since it mentions firing arc, not primary.

Fair point. And if it still has a missile launcher, then a primary arc is needed.

Now personally, i’m okay with Snap Shot not working on this theoretical build of a Scum YT-13. Other cards like Outmaneuver and Fearlessness still work fine, and it gives the ship a unique flavor. Whether it would be a good decision or not would need actual testing and I can understand if other people don’t like the limitations this kind of build would entail.

34 minutes ago, SabineKey said:

Fair point. And if it still has a missile launcher, then a primary arc is needed.

Now personally, i’m okay with Snap Shot not working on this theoretical build of a Scum YT-13. Other cards like Outmaneuver and Fearlessness still work fine, and it gives the ship a unique flavor. Whether it would be a good decision or not would need actual testing and I can understand if other people don’t like the limitations this kind of build would entail.

What if it had a primary arc but the title says you cannot perform primary weapon attacks out of you primary arc and then follows on to add a ability the only ways for this to be made worth it though would be if they make it minus points or the ability to be insane.

10 minutes ago, Dengars Toilet Paper said:

What if it had a primary arc but the title says you cannot perform primary weapon attacks out of you primary arc and then follows on to add a ability the only ways for this to be made worth it though would be if they make it minus points or the ability to be insane.

Well, for that matter, it could come with special rules classifying it’s mobile arc as it’s primary arc for rules purposes.

this is an unprecedented design, so there are a lot of what ifs and unknowns. I think the mobile arc only could work with an appropriate price point and support capabilities.

20 minutes ago, Dengars Toilet Paper said:

What if it had a primary arc but the title says you cannot perform primary weapon attacks out of you primary arc and then follows on to add a ability the only ways for this to be made worth it though would be if they make it minus points or the ability to be insane.

You don't need a title (since you could always not take it)

Just write it in the rule insert pamphlet. It has a primary and mobile arc, but can only use its primary weapon in its mobile arc

Gives you leeway for snaps and missiles

Edited by ficklegreendice

The HWK might as well not have an arc given it’s vestigial attack die. It’s a good thing the TLT and other turret upgrades don’t rely on a mobile arc, otherwise the ship would be in even worse shape.