While we anxiously await a new FAQ/wave8 announcement I think it's time to look at one of the concerns I have currently with Armada. @PartyPotato had a good thread several weeks ago about the disparity of objectives being played. There are several very obviously weak objectives that have been released.
One that needs some real tweaking is Station Assault. I wrote about this mission for @BiggsIRL challenge last year, in part because it's one of the best thematic objectives we have in the game. One side needing to destroy several installations an opponent controls is a great lead for a game.
The issue is that far too often the first player will wipe out a station quickly and end up completely negating the second player's advantage. And many times end up being able to pop both and actually garner and 80 point lead over the second player. This is likely going to be true moving forward with Cymoon ISDs being able to pretty reliably put out 7+ damage at long range. Squadron wings could always do damage, but Ace lists are basically a death knell for at least one station.
So how can we update the objective to bring it more into line with the better Assault objectives, like Most Wanted and Advanced Gunnery? The most obvious choice is to remove the points scored for the first player for destroying a station. It would instead have only the second player scoring for stations remaining. Its a bit asymmetrical, but doesnt provide a possible 160 point swing during the game.
A second straightforward option is to use at least one armed station card instead. 3 extra hull is nothing to sneer at, and the station being able to trade back a few blows would allow the second player to take advantage of the choice a bit more. To balance, the stations might need to fire at the start of the round, like how Planetary Ion Cannon works.
The objective could also be changed to allow the stations to be deployed closer to other obstacles. One of the easiest ways for the first player to subvert the second player choosing how to place the stations is to just place a couple obstacles near one corner and make the stations sit in the middle of the field.
Perhaps a balance of the first two suggestions would be the best to bring this objective forward. Maybe drop the points to 30 points a station (to balance the asymmetry more) , and make one armed. This would bring it more in line I think for a competitive slot for that Assault objective.