Holocron Updates - two major nerfs

By Vineheart01, in Star Wars: Destiny

https://www.fantasyflightgames.com/en/news/2018/4/4/always-more-to-learn/

Maul's Saber power action requires a resource now
Running Interference is "set aside" rather than exhausted.

Really dont think the Running Int nerf was needed since legitimately theres so many ways around it. Its more annoying than it is a problem. However i agree with maul saber, its kinda brutal in the right hands

I mean, I can see how irritating Running could be so eh. Maybe the sheer delay it imposed in addition to its concentrate/alter/odds combo potential was too much?

Guess they could've errated it to only affect playing cards as an action

Maul's makes sense

Edited by ficklegreendice

The running interference nerf is all about negative play experience, not power. The errata will make people not want to bother with it. Maybe not a bad thing.

Under indirect damage it says, All damage can be split among multiple characters. Am I to understand that if Wedge rolls two plus 3 and power actions the bomer to 6 and gets to resolve 12 damage . You can say, okay I'll take that on this character with 2 health left?

3 minutes ago, ozmodon said:

Under indirect damage it says, All damage can be split among multiple characters. Am I to understand that if Wedge rolls two plus 3 and power actions the bomer to 6 and gets to resolve 12 damage . You can say, okay I'll take that on this character with 2 health left?

No. You can allocate 2 damage plus the number of shields on that character. Not that you allocate 12, you resolve the dice one at a time after all. Check the RRG.

What the Holocron is saying is that if you resolve 3 indirect damage you can allocate 1 to each of your three character as split up the damage.

Found it. Page 16, you cannot allocate extra damage in that way

I really am glad RI got hit. In my Obi or Sabine games, literally over 50% of my losses were to RI plays(Concentrate/Never Tell Me The Odds).

Maul' s saber I'm less happy, but am okay with the change. My mono-blue Kylo/Anakin decks will have an even harder time vs vehicles in Trilogy, but that matchup was rough anyways. Probably more important to affect 7th Sister in standard.

Edited by Atomisk

Does anyone think that it would have been fair to make the power action on Maul’s Lightsaber still free if attached Maul?

Think this type of text adds to the benefit of using named weapons with their named characters, and could keep some problems from happening.

1 hour ago, Hason42 said:

Does anyone think that it would have been fair to make the power action on Maul’s Lightsaber still free if attached Maul?

Think this type of text adds to the benefit of using named weapons with their named characters, and could keep some problems from happening.

I... Actually think that would be great. Also definitely in line with what they've been doing recently of Named' items recently.

That would make sense, and also gives Maul some added strength. Since right now hes kinda "meh" - not bad, not great either.

It would probably be fine, but I *really* dislike the way they're going with named equipment that just kind of builds decks for you based on the character choice, and tells you to do it right on the card. It's gimmicky and takes the experimentation, theorycrafting, and joy of discovery out of deckbuilding. I'm all for natural synergies that have to be discovered or deduced, but just flat-out making cards better with one character than others (rather than better /fits/) is a form of dumbing the game down.

Agreed with kaffis. Super specific synergy is lazy and one dimensional

Fortunately, all the character citing upgrades (so far) don't really care about their character all that much and are good regardless

Only one I never see outside their character is Poe's Blaster

Edited by ficklegreendice
8 hours ago, ficklegreendice said:

Agreed with kaffis. Super specific synergy is lazy and one dimensional

Fortunately, all the character citing upgrades (so far) don't really care about their character all that much and are good regardless

Only one I never see outside their character is Poe's Blaster

I think that may be because you do not see a lot of red hero decks outside of vehicle decks and decks with poe that do damage. The rest of the damaging red heroes are largely over costed and they do not have the tools they need to really stand up to the other decks right now.

5 minutes ago, tunewalker said:

I think that may be because you do not see a lot of red hero decks outside of vehicle decks and decks with poe that do damage. The rest of the damaging red heroes are largely over costed and they do not have the tools they need to really stand up to the other decks right now.

And if they had a Poe's Blaster that did 3 damage on a special, they'd be a step closer to having those tools.

5 minutes ago, kaffis said:

And if they had a Poe's Blaster that did 3 damage on a special, they'd be a step closer to having those tools.

Yes but they probably would still not get played over poe and in addition to this you would see poes blaster getting played on the blue and yellow characters that poe typically gets paired with without them having to worry about not doing as much damage as on poe and then hero would have 1 really overpowered weapon at 2 cost.

The real tool red hero is lacking is good dice removal. at least it seems that way to me.

Edited by tunewalker

kaffis, fickegreendice, and tunewalker make great points. In my opinion FFG has done pretty good with the synergy of named category, and appreciate the direction the game is headed. Also, I don’t think Seventh Sister or just any other character should be able to maximize one of the best if not the best weapon in the game as well as Maul himself just because they’re blue.

From what I understand we have this nerf to Maul’s lightsaber mainly in response to slow down the “OTK” decks. Correctly limiting an upgrade’s full power potential to their named characters could be a way to keep cards of these types in check, and give other future higher costed characters more value.

Maybe I’m bias in my thinking because I think the main (e.g Luke and Vader) characters that have the supporting facts to back up a character’s capabilities or power usually (not always) should be In the best decks with the best pairings. Not saying anyone is wrong or that other characters shouldn’t be able to shine either.

Edited by Hason42