Please explain to me the rational....for this!?!

By clanofwolves, in X-Wing

So I was looking over ships and abilities as I plan my latest squad creation's foray into the storm, and I just wanted to see the actions of which may be used against my hopeful offensive swarm-ish output. Anyway, I digress. Here's the list of ships that have the evade icon on their action bar, two just doesn't make any sense to me. Please assist in my understanding what the **** happened in the designers mind. Also, I never saw Rebels, so I'm ignorant of this amazing evasive fighters (in bold): A-Wing, Aggressor, Attack Shuttle, E-Wing, Firespray-31, G1A, Lancer-class Pursuit Craft , M3-A "Scyk" Fighter, TIE Advanced, TIE Fighter, TIE Interceptor, TIE Phantom, TIE Striker, TIE/fo, TIE/SAB, VCX-100

This just seems to be an error; occurring twice?

Lancer craft is fast, its a pursuit ship.

For the VCX, its actually a mini reinforce action. Be glad its not a true reinforce!

3 hours ago, clanofwolves said:

I never saw Rebels

I found your problem.

Hera makes that ship dance and when I originally saw the stats, I was upset that it had a 0 Agility, however, I figured the Evade action made up a bit to show how agile the ship can be.

I don't recall Ketsu Onyo showing off any great deal of evasion in the Lancer -class, and I haven't seen enough of The Clone Wars yet to see Asajj's Banshee in action, but it is a fast ship, so Evade doesn't seem too out of place.

Edited by kris40k

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And Scum too!

Edited by Commander Kaine

The one that never made sense to be was the G1-A but not the X-Wing.

22 minutes ago, clanofwolves said:

So I was looking over ships and abilities as I plan my latest squad creation's foray into the storm, and I just wanted to see the actions of which may be used against my hopeful offensive swarm-ish output. Anyway, I digress. Here's the list of ships that have the evade icon on their action bar, two just doesn't make any sense to me. Please assist in my understanding what the **** happened in the designers mind. Also, I never saw Rebels, so I'm ignorant of this amazing evasive fighters (in bold): A-Wing, Aggressor, Attack Shuttle, E-Wing, Firespray-31, G1A, Lancer-class Pursuit Craft , M3-A "Scyk" Fighter, TIE Advanced, TIE Fighter, TIE Interceptor, TIE Phantom, TIE Striker, TIE/fo, TIE/SAB, VCX-100

This just seems to be an error; occurring twice?

The Lancer is suppose to be a fast, agile ship for chasing down other vessels. It makes the same amount of sense as the Firespray having it.

For the VCX, it is to account for the agility seen in the show without having to change the 0 agi.

1 minute ago, SabineKey said:

The Lancer is suppose to be a fast, agile ship for chasing down other vessels. It makes the same amount of sense as the Firespray having it.

For the VCX, it is to account for the agility seen in the show without having to change the 0 agi.

Which really just means they should have added the following line to Hera's pilot ability.

"Your action bar gains the Evade action".

Also, whats really more egregious is that certain ships DON'T have the Evade action. Like the Silencer.

2 minutes ago, BadMotivator said:

Which really just means they should have added the following line to Hera's pilot ability.

"Your action bar gains the Evade action".

Also, whats really more egregious is that certain ships DON'T have the Evade action. Like the Silencer.

4 action limit :(

What would you give up for it?

Edited by nitrobenz
13 minutes ago, BadMotivator said:

Which really just means they should have added the following line to Hera's pilot ability.

"Your action bar gains the Evade action".

Also, whats really more egregious is that certain ships DON'T have the Evade action. Like the Silencer.

This is why I'm a firm believer in the Intensity/Comm Relay combo for the Silencer.

Because they were trying to make the ships mechanically interesting and diverse. I don’t think theme played THAT big a role in those decisions. It was stuff like “let’s make the Ghost a big tank...okay, right now it dies just a bit too easy, let’s give it evade.”

Because it's a game.

What's a tie/SAB?

edit: ah! the rebel tie?

Edited by PanchoX1

tokens are an abstraction

evading doesn't have to necessarily mean dodging bullets that you're Neo, it could also representing deflected glancing shots off of reinforced shielding or w.e

****, we're getting the reaper (which seems to be a clunker with its revealed red-2-turn) with an evade action in addition to the evading g1-a in the same wave as the VCX, so it's definitely not a one-off thing

1 hour ago, BadMotivator said:

Which really just means they should have added the following line to Hera's pilot ability.

"Your action bar gains the Evade action".

Also, whats really more egregious is that certain ships DON'T have the Evade action. Like the Silencer.

If the Hera has been the only one to fly the Ghost like that, you could be right. But she isn’t.

Shows should have far less baring on how a ship performs than they currently do. People scream for accuracies in physical ability, like proper guns and missles on ships that should have them, and I agree with that. However this oh it flies like this in the rebels cartoon is complete garbage.

Do you think for one second the ghost would get shot down in the show by stock tie fighters? Of course not. They are going to show the ship flipping around like a a mosquito on crack and the heroes over-coming lopsided odds because they are the heroes and the good guys need to win or there is no show.

This has NO place in a game where it’s supposed to be relatively balanced between 2 sides. Real-life rules should apply that bad guys absolutely can win. Infact real life bad guys win far more than good guys. I just wish people could draw the line at what a ship can do and what in games terms it should do. If this game was really supposed to mirror it’s inspiration, the rebels would always win. Playing the game at all would be pointless.

1 hour ago, nitrobenz said:

4 action limit :(

What would you give up for it?

Not true. Engine Upgrade adds the boost action to any bar, including one that already has 4 actions, such as a Whisper in the TIE Phantom.

2 hours ago, kris40k said:

and I haven't seen enough of The Clone Wars yet to see the Asajj's Banshee in action,

Clone Wars was canceled before the Banshee appeared. They only have unused designs for it.

21 minutes ago, JasonCole said:

Not true. Engine Upgrade adds the boost action to any bar, including one that already has 4 actions, such as a Whisper in the TIE Phantom.

We haven't yet seen a ship with more than 4 actions natively. (No room on the bar is what I think JasonCole meant).

That was the point though, the suggestion was modifying pilot abilities or adding upgrades that add the action.

You also left out the Falcon. Keep in mind that is a wave 2 ship. The precedent for large ships with evades was set early on. It is not about full on dodging, it could be the equivalent of angling the deflector shields to absorb a bit of the damage. In agile ships it represents how hard they are to hit, but in some ships it represents how hard it can be to take them down.

2 minutes ago, xbeaker said:

You also left out the Falcon. Keep in mind that is a wave 2 ship. The precedent for large ships with evades was set early on. It is not about full on dodging, it could be the equivalent of angling the deflector shields to absorb a bit of the damage. In agile ships it represents how hard they are to hit, but in some ships it represents how hard it can be to take them down.

That’s the point though I was making. If it wasn’t the freaking millenium falcon it should have been destroyed 10 times over. We have seen as tough or tougher ships drop like a sack of hammers but because it’s a plot armor main character driving they survive on 10% adrenaline and 90% bull.

The falcon wasn’t a defensive powerhouse it outmanuevered people including tie fighers. Just saying, the argument it’s not dodging is weak because on screen that’s exactly what it’s doing.

All ships need an evade action. Bake it into the basic game. Evasive action is always something mentioned in fake space combat.

But TIE Fighters/Interseptors/anything with evade already on the action bar and 3 agi get free evade action on a green maneuver.

1 hour ago, JasonCole said:

Not true. Engine Upgrade adds the boost action to any bar, including one that already has 4 actions, such as a Whisper in the TIE Phantom.

...so does Vectored Thrusters, and Burnout Slam... Yeah you can easily add things to get more than 4 actions on your bar, but as @Lightningclaw said: there's currently no ships with more than 4 native actions.

So to get evade action on the Silencer's action bar you have to give something up. In terms of errata/redesin/alt-design you give up one of the current actions (focus, lock, boost, roll), or you give it an upgrade that adds the action (elite, tech, system, mod, title). The clearest compromise in my opinion would be with a title, but the Vanguard already has a (tiny) defensive buff...

4 hours ago, nitrobenz said:

4 action limit :(

What would you give up for it?

there is no 4 action limit though. a lot of ships get 5 or more actions available to them with upgrades

To those who think that these two ships have access to evade because of game balance, and they do not necessarily represent the ship's ability to... well, evade.

If you think this is purely balance, and the effective in-universe characteristics of a ship don't matter.... Then why don't we have turrets on more imperial ships? Why don't we have access to something like astromechs or illicit?

If it is as you say, and well balanced, mechanically interesting ships are a priority for FFG... then how do you explain all the instances where they failed to act on those design principles? When the supposed capabilities of a ship are used as a justification for unplayable costs, dials, etc?