I have a question about how to apply the trapmaster card and the spider queen ability (that is the same) to trap card effect.
The trapmaster card says:
"Play this card at the start of your turn and place it face up in front of you. Lower the threat cost of the Trap cards you play by 1. Trap cards that deal damage deal an additional 2 wounds."
My players suggest me that the bonus damage given by trapmaster has to be added to the card writing of the trap so if the trap Crushing Block say:
"Play this card when a hero moves into an empty space that is not adjacent to any obstacles. Place a one space rubble token on that space. The hero suffers 4 wounds (ignoring armor), reduced by 1 wound for each surge he rolls on 4 power dice. Then, move the hero to an adjacent space of your choice."
The card with the trapmaster will be:
"Play this card when a hero moves into an empty space that is not adjacent to any obstacles. Place a one space rubble token on that space. The hero suffers 6 wounds (ignoring armor), reduced by 1 wound for each surge he rolls on 6 power dice. Then, move the hero to an adjacent space of your choice."
Or with the Spider Queen will be:
"Play this card when a hero moves into an empty space that is not adjacent to any obstacles. Place a one space rubble token on that space. The hero suffers 5 wounds (ignoring armor), reduced by 1 wound for each surge he rolls on 5 power dice. Then, move the hero to an adjacent space of your choice."
In my opinion the damage added by the trapmaster ability cannot be avoided rolling more dice because the card don't say to do this.
I haven't found any hint on the rulebook or on the official faq can you help me?
We play with Journey into the dark and road to legend.
