Han solo Pilot ability.

By badgerclaw171, in X-Wing Rules Questions

I tried looking this up but I keep getting questions like can hand solo keep re rolling over and over.

My question is can han solo ability be utilized with target lock?

So let's say Han Solo is rolling 3 dice he rolls 1 hit and 2 blanks, You use hand solos ability to reroll all the dice Now you roll 2 hits and one blank, Now you can use target lock to re roll that blank.

Is that correct or am I wrong. That his ability counts as a new roll Which can be rerolled with Target lock.

His ability counts as a re roll and the base rules only allow 1 re roll of any die. So no, you could not roll, use his ability and then use a target lock.

X-Wing Rules Reference "Modifying Dice" pg 13

"Dice can be modified by multiple effects, but a die cannot be rerolled more than once."

So you can use a target lock with Han Solo, but in your example, if you used the target lock to reroll the two blanks then you could only use Han solo's ability to reroll the 3rd die that you did not reroll with the target lock.

Well that sucks, One of the best characters in the movie Has the worst pilot ability.. Target lock is way better than his ability to use,

that's terrible.

44 minutes ago, badgerclaw171 said:

Well that sucks, One of the best characters in the movie Has the worst pilot ability.. Target lock is way better than his ability to use,

that's terrible.

It's really not. Because it gives you action-free modification of your red dice, so you can take a focus with your action and get (mostly) full mods, or equip the Expertise EPT, and then go ahead and spend all your actions evading, and STILL get mostly full mods.

Getting rerolls and focus on your dice is what you need in X-Wing, and Han lets you do that.

The trick with Han is with Predator and Gunner/Luke. You roll, Hit/Blank/Blank. Predator the Hit, if its a Hit again, then Han the other two since you can only re-roll as many as possible. If it was a blank then you Gunner/Luke. Works pretty well with Hotshot as the other crew too.

Edited by Tbetts94

Han Solo CAN be used with Target Locks. It's just that you can't reroll the same die more than once so once you reroll everything possible using Han (which he requires) you could then spend your TL and select no additional dice because they've already been rolled. You could select to use TL first and reroll some portion of your dice and once that was done you could use Han to reroll the rest of your dice.

Keep in mind that using Han's ability costs you nothing but using a Target Lock requires getting a TL on a specific ship and then burning that TL.

I'm sorry guys I'm gonna have to disagree with You.

Han solos ability Only whiff the roll, Other than that I do not see any use for it target lock is a lot better and a lot of the things that you guys suggested doesn't make sense. Using predator to re roll a hit so you don't have to reroll of again. He is extremely expensive with no pilot skill that is useful for his namesake. Hero the resistance at least a little bit better but not by much. It seems like Chewy Is a far better pilot In both Set. And some of the combinations that people suggested makes it a 60 point model as a lot of points to put in one ship at a 100 point Builds.

Thanks guys for your input.

Target Lock probably is better than Han's ability as a whole except you have all that opportunity cost associated with just getting the TL against the correct target. Spend your action to get a Focus token and Han's potential grows as you may not have that TL to spend rerolling; when you've got the Focus token you look at your initial roll and unless it already has more than one hit/focus you reroll everything which should improve your chances.

44 minutes ago, badgerclaw171 said:

I'm sorry guys I'm gonna have to disagree with You.

Han solos ability Only whiff the roll, Other than that I do not see any use for it target lock is a lot better and a lot of the things that you guys suggested doesn't make sense. Using predator to re roll a hit so you don't have to reroll of again. He is extremely expensive with no pilot skill that is useful for his namesake. Hero the resistance at least a little bit better but not by much. It seems like Chewy Is a far better pilot In both Set. And some of the combinations that people suggested makes it a 60 point model as a lot of points to put in one ship at a 100 point Builds.

Thanks guys for your input.

2360tj.jpg via Imgflip Meme Generator

If Han and Chewie had reversed pilot skills (which they should, because clearly Chewie was doing all the work before and Han was just taking the credit), folks would only run Han to save points. But Han is PS 9. Large-base turret. Which can take an Engine Upgrade. Um. Yeah. Anyhow.

Han's ability isn't bad. It's not huge numbers for dice mods. 1.875 hits instead of 1.5 hits on average without other mods (presuming you reroll 0 or 1 hits, keep 2 or 3), which is like, Wired numbers, but still, it's baked in and it doesn't cost any actions . That's why Han is "better" than TL. It's action-free. They don't really compare - Han's ability vs Target Lock, since you should be taking Evade or Boost or Focus actions over Target Locks on pretty much all builds. But I'll admit it isn't as straightforward as Rear Admiral Chiraneau who has a more conventional dice modification ability. Gunner greatly helps it: shoot for the fences on the first shot (or Predator tricks... which I'm less sold on personally since why work so hard to trigger a gunner shot when getting 3 hits on the first shot is just as good or better in the absence of Hotshot Copilot but I realize the strategy emerged in an earlier era of X-Wing when red dice were more precarious and really this is muffled catawumps because I've been watching too much Movies with Mikey). If you miss, you'll have a second round of shooting.

With something like Expertise or enough focus tokens that you don't mind spending them, reroll anything that isn't three paint (hit, crit, focus). Seriously. Maybe keep it if you've got crits against a Ghost or Decimator, but mathematically you're more likely to roll into 3 paint than 0 or 1 paint, so go for it (42.2% chance to get 3, 42.2% chance to get 2, just under 16% chance to get 1 or 0). This is one of the big strengths of Han: he's one of the few Rebel pilots with built-in or easily-accessible reroll modification that doesn't require with their Elite upgrade slot. So most folks have to take the TL action to get rerolls, which is awkward since for almost all pilots that locks you into a single target, requires you to be in the right place before taking the action, and provides you with no defensive benefit. Pretty much all other actions are more flexible than TL, which is balanced by the fact that TL doesn't go away. But anyhow, Han has the ability to get those rerolls, strange as they are, and doesn't have to forgo his Evade token.

Han gets FREE target locks. You never have to take a TL action with him, ever(edit: unless you want to fire ordnance, but seriously, why would you?). It's not an AMAZING ability, but considering when it came out, the action efficiency was pretty good. Nowadays, yeah, their are much better choices.

Edited by Lego Leonidas
15 hours ago, Lego Leonidas said:

Han gets FREE target locks. You never have to take a TL action with him, ever(edit: unless you want to fire ordnance, but seriously, why would you?). It's not an AMAZING ability, but considering when it came out, the action efficiency was pretty good. Nowadays, yeah, their are much better choices.

That part can't be true. Power is always supposed to be power so why would FFG make stuff obsolete? Oh yea, to sell more product.