Epic List - Short-Range Raider, 3BQD, 2/x7

By theBitterFig, in X-Wing Epic Play

There's an upcoming Epic Event with prizes at my FLGS. I was looking for a bit of critique on my list:

So: basic premise: a short-range, shooty Raider, plus an oddball version of 3BQD, plus some Defenders.

  • Raider (fore) (Quad Laser Cannons) (56)
  • Raider (aft) (Instigator, Tactician, Shield Technician, Quad Laser Cannons, Quad Laser Cannons, IG-RM Thug Droids, Optimized Generators) (75) (total Raider: 131 points)
  • Delta Squadron Pilot (TIE/x7) (28)
  • Delta Squadron Pilot (TIE/x7) (28)
  • Rho Squadron Veteran (Deadeye, Harpoon Missile, Guidance Chips) (26)
  • Rho Squadron Veteran (Deadeye, Harpoon Missile, Guidance Chips) (26)
  • Rho Squadron Veteran (Deadeye, Harpoon Missile, Guidance Chips) (26)
  • Quickdraw (A Score to Settle, Fire Control System, Harpoon Missile, Special Operations Training, Guidance Chips) (35)

So, a reasonable stock of missiles, a dakka-heavy Raider, and a pair of somewhat tacked-on Deltas. Is there something obvious I'm missing? The Raider doesn't have too many dice mods, but hopefully the QLC gunner effect will compensate for that. PS isn't too high, but most stuff is at least PS 4. Having never actually played a full game of Epic, just looking for a more experienced eye to give it a once-over.

The raider based on this build from @Darth Meanie here, with a few cheap extras:

Looks like a good list with a solid corps of fighters to support the Raider. I'd fly that! :)

If you can shave 22 pts total by going with traditional 3 22pt nus and pulling the missile off of quickdraw, then take off instigator, shield tech and thug droids you could fit jonus who grants rerolls to secondary weapons by being at r1.

I basically include a 24pt jonus with trickshot unguided rockets into the cost of any raider I bring, and throw on lwf for 26 if there's room.

Edited by Dabirdisdaword

The Epic Day went well. Lost QD round 2 in the first engagment, and my Alpha Class got fairly smashed (each took hull damage), and was able to destroy two of three Z-95s and do about half-damage on a T-70, so I didn't feel like I'd traded well. I deployed my Defenders wrong, and had to circle around a bit before getting them into range. But then round 3 the Raider entered the fight. I PS-killed a B-Wing each round, and neither of my opponent's two got off any meaningful shots. I chipped away both the T-70s, over the next turn or two. I took it on the chin first round, wound up losing all 6 shields and taking a Reactor Leak crit for reduced energy generation. But only one crit isn't too bad when I could just Recover. I only got two opportunities to get my Alphas reloaded and my gunboats in a position to fire again, but one took a major explosion from an A-Wing into Blinded Pilot...

But that Raider just kept going. Chip away (the last Z-95, a TLT Y-Wing, the last X-Wing, most of an A-Wing), and my opponent was eventually left with a 1 HP GR-75 transport, which he rammed into my back half. Again, not too bad a crit (dial face up, but when there's only like 3 ships left who cares), and the final tally at time was a more-than-half HP Raider, two Defenders (one at 1 HP), against a TLT Gold Squadron and a Crackshot A-Wing. My opponent had gotten to use all 4 crack shots, his 2 Cruise and 1 Harpoon on the Z-95s, but none of his B-Wing Torpedos (Plasma/FCS/Extra Munitions on Blues... probably should have been Daggers). Score: 256 to 113, and the highest MOV of the 4/5 games going. I won some now-illegal bomb tokens, a movie-still Biggs, and the Summer 2014 kit tournament medal... The game shop had found the kit a while back, and figured it'd be a fun prize.

Many thanks to @Darth Meanie for the build. Instigator was huge, adding like 6 or so more shields over the entire battle. Thug Droids were a great addition, adding like 3 crits one turn against the GR-75, and proc'ing Harpoons a few times. Totally worth the 1 point. Tactician seemed nice, I was able to double-stress a Y-Wing once, and an A-Wing a bit, but it could easily be skipped. Mostly, if I had that many range 2 shots on something, it didn't live.

While, per @Dabirdisdaword I could have dropped to Nu gunboats, I did feel the PS 4 was handy (a lot of my opponent's ships were PS 4). Actually... now that I think about it... it only really saved me 1 shot, since while twice I had simultaneous attacks, one of those I was Blinded. Being Nu might work fine. However, I don't think the Instigator/Shield Tech combo is skippable. It felt quite strong. Quickdraw, perhaps not as much. Dropping QD for a fourth Nu or 3rd Delta, might have been enough to buy a Jonus. On the other hand, being able to PS kill my opponent's B-Wings was huge. If he'd flown Daggers rather than Blues, dropped Extra Munitions, that's at least two Torpedo attacks I'd have had to eat, and possibly that costs me the game. Nus seem much more likely to get PS-killed by an opponent than Rhos, given the printed PS 4 on Raiders and Corvettes.

Thanks and Congratulations!!

Your after-action report highlights one of my favorite things about Epic. . .the battle can swing even when you think you've lost (or got it all zipped up!). There's just so much going on.

Had a chance to fly the list again. I really like it. The Defenders feel like they eat a lot of fire for their points costs. The Rhos, if left alone, have massive damage potential. Quickdraw, over the two turns they were in combat, rolled 16 attack dice (three Range 1 attacks, and a Harpoon Missile). The Raider, plinking away with the 4-dice Primary until it really got stuck in, when it threw out like 7 stress the first turn it got into R2 of anything. The game, overall, was an "everything went right" sort of experience, but still.

36 minutes ago, theBitterFig said:

Had a chance to fly the list again. I really like it. The Defenders feel like they eat a lot of fire for their points costs. The Rhos, if left alone, have massive damage potential. Quickdraw, over the two turns they were in combat, rolled 16 attack dice (three Range 1 attacks, and a Harpoon Missile). The Raider, plinking away with the 4-dice Primary until it really got stuck in, when it threw out like 7 stress the first turn it got into R2 of anything. The game, overall, was an "everything went right" sort of experience, but still.

Once your opponents start to get wise to your tricks try kicking over to nus and glaive defenders with ruthlessness and a cheap cannon.

Ruthlessness is pretty strong on tie/d's in epic and hopefully theyll be ignoring those annoyingly tanky defenders and chase your gunboats. Then you've got em.