A couple questions

By Eadin, in WFRP Rules Questions

Hey gang..been playing 3rd edition now for a few weeks and my group seems to be really loving it! Some questions have come up and I'm hoping you all can help.

1. What is your take on clerics/wizards "refreshing" magic/favor "over time" Do you start each encounter at equilibrium ..refresh at start of day?

2. Do you let PC specialise in "dodge" if so then do you let it add additional black die to enemy..seems pretty powerful

Thanks all

From the FAQ:

Equilibrium is the state at which an arcane spell caster is currently
holding power equal to his Willpower rating, or a divine character
is currently holding favour equal to his Willpower. It is the default,
natural “rest” state for arcane and divine characters.
When a character is above equilibrium, excess power or favour dissipates,
in an attempt to return to equilibrium. See ToM page 34 for
more information on wizards above equilibrium, and ToB page 33
for more information on priests above equilibrium.
When a character is below equilibrium, he slowly recovers power
or favour, in an attempt to restore equilibrium. During a character’s
End of Turn phase, if he is below equilibrium, he gains one power/
favour. During a rally step, he also checks his current power/
favour against equilibrium and may gain or lose power/favour as it
attempts to restore equilibrium.
During story mode, it is assumed that a character automatically returns
to equilibrium without issue unless specific story constraint
prevents it. Likewise, when a character enters encounter mode, he
is assumed to start the encounter at equilibrium.

more faq:

Several skills indicate specialisations most commonly associated
with the Dodge, Parry, and Block active defences. These specialisations
do not affect the use of the active defence cards.
However, if the GM asks the player to make a skill check based on
dodging, parrying, or blocking something (such as in a case outside
of a direct incoming attack directed against the character) the extra
fortune die would be added to the dice pool.
These specialisations are noted in the skill descriptions because a
particular specialisation may be a pre-requisite for certain action
cards in the future.