While playing a "Grand" Epic Battlelore match (6'x4' battlefield / 32+ units each) with five other gamers, a member of the opposing team had an idea about combat. It changes the basic premise of the game so the Battlelore junkie in me was against it but the intrepid gamer in me kind of liked the idea. This is what he proposed:
Use the command cards to move units only! Once a unit is in contact with an enemy unit battle occurs as normal except that at the begining of the other sides turn combat continues without a command card; then when your turn rolls around again combat happens again and etc... This is assuming the units survive or are not driven back. There will always be combat as long as units are in contact with each other. If multiple units are in contact player picks which unit to attack. Command cards are needed to withdraw (unless flags are rolled). The exception would be ranged weapons which could attack with command cards. Tactic cards would be used as they are.
I think this would make for a much faster game, especially when you play to twelve flags (like we do) or some other victory goal like a piece of real estate. I haven't actually tried this way yet but plan to in the near future. What are your thoughts on this idea?
Malachi
. I have not liked the 'gamey' aspect of a unit not being able to respond to an obvious threat, such as
being hit over the head with a long sword
, without my getting a command (card) through to them.
, but for really big battles yeah I can see having the means to accelerate combat is very useful.