Lately I've been contemplating how a player could push the limits of their magical capabilities (more successes and advantages) at an increased risk. I see the existing magic rules as a solid set for explaining how to cast (relatively) safely. You can add effects and even double the base damage by increasing the difficulty which in turn not only increases the risk to the character (in terms of disadvantages) but also makes it less likely to succeed at all.
Is a talent that adds two boost dice at a cost of upgrading the difficulty unbalanced? It kind of captures what I am going for... more power at a greater risk of Despair.
What else can a character risk in order to push the limits? How would we capture that mechanically?