Has anyone happened to put the stats together for a HCT-2001 Dragonboat-class Reugeot 905 freighter? i am hoping to bring some Trandoshan slavers into my next game.
http://starwars.wikia.com/wiki/HCT-2001_Dragonboat-class_Reugeot_905_freighter
Has anyone happened to put the stats together for a HCT-2001 Dragonboat-class Reugeot 905 freighter? i am hoping to bring some Trandoshan slavers into my next game.
http://starwars.wikia.com/wiki/HCT-2001_Dragonboat-class_Reugeot_905_freighter
I'd probably use the stats from the Space Master Medium Transport, maybe with the paramilitary upgrade from Dangerous Covenants or maybe just upgrade the armor a point or two and give it a front mounted autoblaster.
My other choice might be to reskin the Y164 Slave Transport.
I have put this together based on the suggestions of @mcellis Let me know your thoughts.
I might add some mods for NPC flair, but I will wait until I get me hands on Fully Operational...hopefully tomorrow, at last!

I think Silhouette 5 might be too big. Silhouette 4 would be good.
The wing mounted auto-blasters. You want them Linked and Auto-Fire? That gunner is going to have roll Advantages like a mad man... err... Trandoshan. I might un-Link them so they are separate weapon systems, and add a second gunner.
Other than that, it looks great. I'd use it in my game (and I think I will!).
Sitting at 95m, sil 5 is just right IMHO. It's bigger than the ghost and the wayfarer, both are sil 5.
Just my thoughts
2 hours ago, RLogue177 said:I think Silhouette 5 might be too big. Silhouette 4 would be good.
The wing mounted auto-blasters. You want them Linked and Auto-Fire? That gunner is going to have roll Advantages like a mad man... err... Trandoshan. I might un-Link them so they are separate weapon systems, and add a second gunner.
Other than that, it looks great. I'd use it in my game (and I think I will!).
5 hours ago, RLogue177 said:The wing mounted auto-blasters. You want them Linked and Auto-Fire? That gunner is going to have roll Advantages like a mad man... err... Trandoshan. I might un-Link them so they are separate weapon systems, and add a second gunner.
That sounds like a change for rules sake. I would rather keep it as described from the wiki page. I can't see a second gunner helping much on a fixed arc weapon though?
Also, I used a Dragonboat as a pocket privateer. I loaded ion cannons, power generators, and additional engines into the modular cargo pods (with a little GM fiat) and had them concealed until a dramatic moment.
2 hours ago, O the Owl said:
It probably depends on how big a silhouette change you are looking for, even if you stripped off all cargo sections it looks to me like it would still be a silhouette 4 ship. But to get it from a silhouette 5 to a 6 would probably take a ridiculous number of cargo pods. So I'd say keeping it at silhouette 5 is fine an maybe figuring out some rules for removing the pods, I'd say you could strip out the pods and get down to silhouette 4 but if you do you also strip out encumbrance say each section of cargo pods is equal to 50 encumbrance, to keep the math easy. So if you get rid of them all you'd have a silhouette 4 ship with only 50 encumbrance. If you keep 2 cargo pods like in the above picture you'd still probably be in the silhouette 4 range but you'd have 150 encumbrance, any more pods than that and you're back to silhouette 5.
11 hours ago, O the Owl said:One thing to consider is that those are modular cargo sections on the back. In the Clone Wars cartoon we see a couple of different configurations. In 'Deception' Bane, Hardeen, and a disguised Obi Wan steal a Dragonboat with only 2 cargo sections. Can Silhouette be malleable?
Interesting!
I will watch that ep again tonight and then tweak the stats ![]()
It's also in the beginning of the episode that follows it.
I wonder if adding more cargo sections might also mess with the handling too?
36 minutes ago, mcellis said:It's also in the beginning of the episode that follows it.
I wonder if adding more cargo sections might also mess with the handling too?
Perhaps you make it that there is a standard of 12 sections (6 per side), with a handling of -2.
Increasing above 12 (to maybe max of 20) drops handling to -3.
Dropping to below 6 sections (< 3 per side) increases handling to -1.
That could also make it exciting during a game. You are in a chase, finding it hard to get away from those TIEs. You drop your cargo to increase your handling to help get away. ![]()