5 hours ago, BigKahuna said:I don't know if it counts as "things I don't want", but I really hope that they don't over develop the game.
One thing that happens to all of these miniature games is that they establish "core mechanics" and than design units that completely circumvent the point of those mechanics being the game.
Some examples from past games.
X-Wing: A game about getting enemies into you firing arch and avoiding your opponents arch (Hidden & Tactical Movement). All of it is today totally circumvented by 360 shooting ships and equipment. The game is about dice manipulation.
Armada: Capital ship combat focused a massive "big ship" tactics. Totally circumvented by small "throw away" ships that do nothing but pad activation to allow manipulation of the squad game while totally avoiding capital ship combat.
This happens in other games as well.
Star Wars Destiny: Having a mechanic like shields, then creating "unshockable" attacks that ignore shields.
To me personally you create a mechanic and than force players to deal with it through tactics, its lame to create a card or upgrade that says "oh that whole mechanic.. don't worry about it, this card eliminates it from the game".
I really hope they avoid this with Legion.
If they are serious about the miniature space then I hope they will avoid the route of the games you mentioned. Core mechanics seem solid and scalable.
I think a lot of the meta in the game will be involved in selecting and using your command hand. Frankly, the rest of the game is not too different from other mini games once you take out special dice.