A time of Rebirth and Ressurection of RPG's Star Wars D6, Torg, 7th Sea

By splad, in Star Wars: Edge of the Empire RPG

I know this is maybe slightly off topic but this is more an a reflection on current trends. With the successful relaunch of many old RPGs such as 7th sea and Torg, whose second kickstarter is now live i wonder if their is a place for old style models. This circles me back to Star Wars. WEG made imo fantastic sourcebooks that made invaluable resources for player and authors alike and i wonder if that old template can be brought back IE Force Awakens Sourcebook etc. Or are people satisfied with the current format?

The WEG books are all available online. I dont see why there's a need to relaunch anything. I'm currently running both versions of the game for separate groups, and both are going quite well.

How do you compare the two rpgs @Kabal?

3 hours ago, TheShard said:

How do you compare the two rpgs @Kabal?

My comparison wasn't aimed at the rule systems but a look at how WEG presented their works compared to FFG. WEG did like to have dedicated sourcebooks for gear, ships, and episodes. Do you like the current mash ups that FFG does for their products?

I prefer the mashups, only because it's a better marketing strategy and keeps the game alive longer.

While I liked how West End did it back in the day, the state of affairs is such that we'll never see that sort of book again. Plus online resources have taken up the slack if I need a bunch of blasters all in one place.

So yeah, as-is is just fine.

I admire how Torg is doing their current setup specific source books to specific realities while having a mashup of a number of things it remains specific to a core subject such as like when WEG did for their movies or novels. I do think for star wars those days are gone until the licence goes done place else. Fans have cobbled together some fantastic new galaxy guides and all credit to them. I loved the star wars rebels season 1 source book. Hats off to those good folk.

On 4/2/2018 at 12:10 PM, TheShard said:

How do you compare the two rpgs @Kabal?

They're actually quite compatible. The difficulty bands from the WEG corresponds quite well with the difficulty settings in the FFG system, and the wild die acts pretty much like the Triumph/Despair mechanic. I've been running modules from the WEG system in FFG campaigns, and the reverse with no additional prep.

Edited by Kabal