More Raddus Nesting Doll Silliness

By The Jabbawookie, in Star Wars: Armada Fleet Builds

Janky, but potentially fun? The idea is to Raddus in the MC80 and vomit the B-wings and Jan ASAP, then move Yavaris into range and shoot with them. It kinda needs second player to work, so I'm looking to make space. FCT could go, as it's really there to speed up the X-wings early. (For HA, I'd jump in Yavaris and three X-wings, then jump the pickle in nearby.) Any glaring flaws/recommendations?

Name: Making The Jump
Faction: Rebel
Commander: Admiral Raddus

Assault: Most Wanted
Defense: Hyperspace Assault
Navigation: Superior Positions

MC80 Command Cruiser (106)
• Lando Carissian (4)
• Rapid Launch Bays (6)
• Electronic Countermeasures (7)
• Leading Shots (4)
= 127 Points

Nebulon-B Escort Frigate (57)
• Admiral Raddus (26)
• Flight Commander (3)
• Fighter Coordination Team (3)
• Yavaris (5)
= 94 Points

GR-75 Medium Transports (18)
• Hondo Ohnaka (2)
• Bomber Command Center (8)
• Bright Hope (2)
= 30 Points

GR-75 Medium Transports (18)
• Toryn Farr (7)
• Comms Net (2)
• Quantum Storm (1)
= 28 Points

Squadrons:
• Jan Ors (19)
• Biggs Darklighter (19)
• 3 x X-wing Squadron (39)
• 3 x B-wing Squadron (42)
= 119 Points

Total Points: 398

I did something similar with my Turducken build, but instead of the MC-80 I had Profundity and I gave Bright Hope RLBs as well with two more B-Wings and put it all into Profundity in Raddus space.

I cannot say it was amazing, but I can say it was amazingly fun. Dropping an MC-75 and 4 B-Wings onto the nose of an ISD is satisfying.

Edit to add: drop Superior Positions. (1) You don't need the deployment advantage, that is the entire point of Raddus. (2) Your B-Wings will never be bombing the rear of a ship (or if they do, they will never be able to catch up to that ship again). I kind of liked Dangerous Territory because then asteroids and debris can be used to keep the center of the map open and free of ships so I can drop out of Raddus space.

Edited by stonestokes