Ah, okay. I haven't seen it happen, just was theory-crafting and don't have a ton of stick time with Vader. Good to know! Still great to cherry-pick a dead special weapons guy.
Darth a bit meh?
6 hours ago, NukeMaster said:Force choke states the mini can't be a commander.
Tell that to Admiral Ozzel!!!
This would be the first mini battle game to ever release a perfect Wave 0 Vader, so I'm sure he's not but in only four games I love him. Obviously a melee dead zone projects around him, but also a couple rockets plus a saber toss in a turn and those T-47 can go down.
10 hours ago, buckero0 said:Veers at 80 is awesome. Thrawn after that at 120ish range is going to push Vader away until they release more Force Fix cards for him like Force Leap and Force Lightning and Force Fries, etc.
9 hours ago, beefcake4000 said:Thrawn?
We all going to ignore this?
42 minutes ago, Undeadguy said:10 hours ago, beefcake4000 said:Thrawn?
We all going to ignore this?
I was thinking maybe he meant to be on the IA page.
24 minutes ago, ImperialOfficer said:I was thinking maybe he meant to be on the IA page.
Unlikely. He said Thrawn is 120ish and Veers is 80. Specifically Legion content.
7 minutes ago, Undeadguy said:Unlikely. He said Thrawn is 120ish and Veers is 80. Specifically Legion content.
I was just teasing because of the Thrawn IA prize release, but no articles yet to confirm how he will be unveiled in IA.
Sorry about that, sarcasm is hard in message boards, I should have learned by now.
15 minutes ago, ImperialOfficer said:I was just teasing because of the Thrawn IA prize release, but no articles yet to confirm how he will be unveiled in IA.
Sorry about that, sarcasm is hard in message boards, I should have learned by now.
I don't follow IA so I didn't know Thrawn was being released
They are going to release a mid range point-wise shooty commander. With Rebels ending that's what FFG is all about now. I know he's an admiral but he's also a fan favorite and would get people's dander up. He just got an Armada release and is about to get an ImpAssault release, so Legion seems to be next up for Thrawn-love. It's a little deductive reasoning imo.
So far my experience is playing in the Adepticon Starter Box Tournament (500 pts). I found him to be excellent. Vadar is slow, so initial placement matters. He is a tank so barring terrible rolls, he should do fine just moving him to up the board towards a target. Picking force powers and remembering to use master of the force is key. Vadar's commands cards are a key part of his strategy is using them correctly is critical to making Vadar work. I have no doubt as other cheaper imperial commanders come out different playstyles will emerge for either taking him or not. With the current meta, I think he is very good.
1 hour ago, Undeadguy said:
We all going to ignore this?
I took it as a joke unless Force Fries comes with Force Cola, then I'm sold.
2 minutes ago, Caldias said:I took it as a joke unless Force Fries comes with Force Cola, then I'm sold.
The Force shake brings all the rebels to the yard......
So, the Commander scales seems to be ~90, ~120, ~150 and ~200 so far, and Rebels don't have a 200 (and probably won't), and we don't know what the Empire's next will be (though I'd guess the ~120 area). To me I think Thrawn is a good candidate for that ~120 zone, because I think he'd have the same combat potential as Leia, but should have the better armor common to imperials and probably some real good tactical abilities.
But we'll see what's next. It's a new month, so let's hope for an announcement and previews on Veers and Snowtroopers before too long.
I hope it's General Unkindness or Darth Irritable in keeping with Imperial naming conventions.
Edited by CaldiasI've mentioned in other posts that I would prefer a n Agent Blaise sniper/scout figure for the imperials, but you never know. I'm sure they've already developed whoever it is at this point, we'll just have to wait a couple of months before hearing about him.
Vader feels like he might be a tad overcosted simply because a lot of his power requires upgrades to unlock. I'm not sure he actually is, but its something that I feel more on paper than on the table. In practice, I've found him quite strong, but very easy to misplay. He desperately needs an order, but largely to hold his activation rather than get it early. Heavy Cover is a must until a late activation where you can step out and use Reflexes to stay fairly safe. Ideally if I can activate him late enough that I don't need Reflexes I can spend my recharge on Choke and get 2 models out with it for an easy 50ish point value.
Taking advantage of Relentless and Saber Throw is also important. He outthreats Luke by a couple inches due to the ability to double walk and throw. There are also just a lot of flexible tricks to do with it, like Aim/Walk/Throw and stepping up, throwing and ducking back to safety. He really needs to be throwing it at things like the AT-RTs though to really get his value back. I've seen him basically solo an Imperial Army that didn't have him to respond with though, so he can definitely run the table with a little luck and some careful play.
First impression is that he is too priecy and slow for what he does. A common thing with imperial power units in recent ffg games.
I need more 800p games too know for sure.
I feel he is slightly over costed due to mandatory saber throw making the points gap between him and luke more significant.
Lukes last activation double move then attack vader followed by son of Skywalker seems really scary to vader who can only unfortunately match it by wounding himself. This means vader only has 1 more wound than luke if he pops double attack.
Again the black vs red attack dice is less than you think thanks to lukes surge to crit.
Think Vaders value is really terrain dependent. On an open board he is slow and will get shotup but on a decently terrain heavy board his speed isn't a problem and he has more cover.
Vader can be a super beast, but not sure he can do it game after game while Luke at less points doesn't need to pull as much clout.
Like all units in the game you have to utilise his strengths and mitigate his weaknesses to get the best out of him. The difference is that if you get it wrong with him a bigger chunk of your army is defeated than if you get it wrong with some stormies.
On 4/2/2018 at 11:45 AM, UnitOmega said:So, the Commander scales seems to be ~90, ~120, ~150 and ~200 so far, and Rebels don't have a 200 (and probably won't),
I see Obi-Wan or a RotJ Luke as being what fills this gap. If it's RotJ Luke as an alternate sculpt then it will be the last of the Rebel commanders to be released (deep into the waves) otherwise I'd expect an Obi-Wan as a mid-range. the Dark Horse for this category is Yoda, I doubt we'd see it, but it's possible.
On 4/2/2018 at 11:45 AM, UnitOmega said:To me I think Thrawn is a good candidate for that ~120 zone
I'm a fan of Director Krennic in this slot over Thrawn. Thrawn is very out of place in a ground-based skirmish game, and while IA introduced him, it's more logical for that narrative based setting than it is for a tactical ground based one like Legions. Also, the fact that the commander is typically released with a thematic squad provides natural synergy for Krennic (Death Troopers) that Thrawn doesn't have. This fact also makes my call for Kenobi as the 200pt Rebel commander a question for me as I am having a hard time sorting out what the associated soldier with it would be. The thing is, I have the same problem with the RotJ Luke, as there isn't anything exactly associated with him, either, except Ewoks. If we go down that road then, there's just as much justification for Obi-Wan to have Jawas...
What I expect of the later commander releases is to see that they will have a matched release, but it won't necessarily be a squad of troopers. Thrawn would benefit form a later release in this manner, as you could pair him with almost any single or large model in his release, the same as Obi-Wan releasing with a special unit like Luke's XP-37 land speeder. Krennic fits much more into a match for Han and the Endor commando's than Thrawn does.
16 minutes ago, Kyla said:The thing is, I have the same problem with the RotJ Luke, as there isn't anything exactly associated with him, either, except Ewoks.
Rebel speeders?
8 minutes ago, svelok said:Rebel speeders?
That's far more appropriate for a pilot themed or even the Dagobah ESB Luke they've already released. I was initially thinking maybe pilots would work, but Luke doesn't even have an association with Wedge and Rogue squadron at that point - he goes from Tatooine to Dagobah to Endor with only a brief stop at the end of the briefing in the middle. Moreover, almost his entire time on Endor from the point they land to the point he surrenders to Vader he spends by himself or with Leia.
Vader is really strong but you have to play him carefully. Always tap reflexes every turn, move cover to cover and block LOS because he WILL get focus fired and wrecked.
Vader is also your premier anti vehicle guy with saber throw doing impact and pierce 3.
His third force power is a tough one, battle meditation is long range comms but for anyone and is helpful for AT-ST and speeder bikes.
Force choke is nice for that extra damage for covered dudes or picking of a special from a squad but the range 1 is fairly hard to get into.
Force push/pull is also great for pushing people back across terrain/away from objectives as well as extracting Luke from melee as he leaps from group to group wrecking your stormtroopers.
I don't recommend getting into a melee scrap with Luke because if he activates before you and wipes out son of Skywalker (I think that's the one) he will decimate you.
On 4/2/2018 at 11:14 AM, Undeadguy said:I don't follow IA so I didn't know Thrawn was being released
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He’s not confirmed, it’s educated speculation.
2 hours ago, Kyla said:Thrawn is very out of place in a ground-based skirmish game
Somebody hasn't been watching Rebels~
Seriously, they show him leading ground assaults to mop up a fleet action, or looking out for himself on the ground. He's got pretty good martial arts skills too, he'd slot right in with attack dice levels like Leia and the imperial Armor Die.