I'm going to be running Tattered Fates for my acolytes soon, probably with minimal use of the Red Cages (it seems to me to be far too much like an enforced dungeon sequence)- although it will still be in the game, and feature some pretty brutal situations, just to make the revelation of Xicarph more jarring. One thing about the adventure is Heron Mask- the guy seems like a reservoir of untapped potential. I'm wondering if any other GM's actually like the character, and enlarged his part in any way, or did they just have him killed by the Widower at the end? I've already decided that he's figured out how to kill the Widower, and, without PC intervention, will do so. Furthermore, Heron Mask will be much more of a benefactor to the PCs, while the warnings given by NPCs about his intentions will be far more mysterious and vague. The intention will be to create the impression that Heron Mask is actually a "good guy" of sorts, as it will be him that leaves the PCs stolen gear at the marketplace in Xicarph, while he'll also intervene in the event that the PCs are attacked by the Widower. Heron Mask will also dominate lady Melua, and use her to tell the PCs to stay away from Gabriel Chase- for their own good, of course. If my PCs see through it all and kill him, then I won't manipulate circumstances to se to it that he's kept alive. The ideal outcome is that Heron Mask siezes the artifact at the end of Tattered Fates, preferably with the PCs aiding him against the Widower, and slips away in the chaos. His turning on them would be nice if it genuinely surprised my acolytes, so as a resulot, I've been slacking off on betrayals and double crossings in recent games, as well as having unambiguous villains, just to guide their mindset a little. Has anyone used Heron Mask extensively in their games, and if so, do you guys have any advice or opinions?
many, many thanks in advance.