TOURNAMENT FAQ Question.

By rebeleagle, in Star Wars: Armada Rules Questions

Do we only follow the most recent copy of the TOURNAMENT FAQ or do we follow all of them when it comes to tournament. I am new and I want to play in my first Tournament next weekend, but before that happens I need to know the rules. Right now I am reading the link below but if I need to follow all of them then I need to start reading fast. https://images-cdn.fantasyflightgames.com/filer_public/8c/66/8c665576-0e58-48fe-b55e-d63dad9167b6/armada_faq_v331_high_res.pdf

Thank You to who ever helps me.

Give the latest FAQ (which you have there) a once over, for sure...

The MOST IMPORTANT ones to know are going to be the "Errata" Section, as it changes the literal wording of some cards you may be intending on using... So always double check that first.

For the most part, the become second nature to you after a little bit :)

The tournament regulations are a nice to know, but for the most part, for a participant, it boils down to "Don't be an arsehole, have a 400pt fleet, follow the rules" and then there's a section of scoring that really you don't need to know the nitty-gritty of, as long as you can total the points of a game :)

Edited by Drasnighta

But I will add:

Even if you don't have it MEMORISED... Armada players, as a community, are generally super-laid-back, and will be willing to go through things that are pertinent :)

1 hour ago, Drasnighta said:

Give the latest FAQ (which you have there) a once over, for sure...

The MOST IMPORTANT ones to know are going to be the "Errata" Section, as it changes the literal wording of some cards you may be intending on using... So always double check that first.

For the most part, the become second nature to you after a little bit :)

The tournament regulations are a nice to know, but for the most part, for a participant, it boils down to "Don't be an arsehole, have a 400pt fleet, follow the rules" and then there's a section of scoring that really you don't need to know the nitty-gritty of, as long as you can total the points of a game :)

Thank You.

6 hours ago, rebeleagle said:

Thank You.

The thing that will trip you up the hardest, and that you won't be able to get leeway from your opponents on once the tourney has started, all come up in fleet building. I've seen more than one new player show up with Advanced Gunnery in their objectives and Gunnery Teams on all of their ships, and not have it be caught until Round 2, when it's too late to fix it.

An experienced player can usually spot these by looking at the list and can help point out things you may have missed, so I'd suggest having someone experienced give your list a quick once-over for you to look for obvious mistakes. The fleet builds forum is great for that, as is the Fleet Building channel on Discord.

Definitely good advice is what has already been mentioned above, but worth repeating is putting your list up on the Fleet Builds channel of this very forum. That is an excellent start to get some critique and advice from a WIDE range of players with a WIDE range of experience. In addition, take a look at other lists posted there, particularly ones that are tagged to be tournament lists.

If you aren't already using a fleet builder app or website, immediately (right this moment, don't wait! LOL!) set up an account at http://armadawarlords.hivelabs.solutions/ . This is my personal favorite site, but there are some others as well that I hear are quite good. If you have access to a printer, this site also give you a few options on how to print out your fleet list based on how much information you'd like available on the print-out. In addition, you'll find a nearly infinite list of fleets created by other players to take a look at for both inspiration and to look for common themes which may give you some good insight on different builds you can reasonably expect to encounter.

As soon as you are done with that, get over to http://cannotgetyourshipout.blogspot.com/ and http://www.steelstrategy.com/ and read some of the articles, especially those concerning the ships, upgrades, and squadrons you are intending to use. These are great resources for strategy and build advice, as well as entertaining reads in general.

Finally, if you discover that you would like some upgrades that you don't currently have the cards for (not enough, or just plain lack), head over to http://starwars-armada.wikia.com/wiki/Star_Wars:_Armada_Wiki and you'll find all the contents of every Armada expansion, and what expansion that the card you seek is packaged with. You can also get singles on Ebay, though I'll warn you now that a few of them can be quite pricey. Remember you'll need genuine FFG copies of every upgrade (and every instance of that upgrade) to create a tournament-legal list. FUN FACT: Turbo Laser Reroute (commonly TLR) upgrade has an "alternate art" version that generally sells on Ebay MUCH cheaper than the standard version packed (sadly only) with the MC30c. This alternate art card is, I believe, legal for tournament use (this has actually been debated somewhat, but I can't imagine an instance where a genuine copy would be disallowed - perhaps someone who has brought one to tournament can shine some light on this).

Above all, feel comfortable with your list! Practice with it as much as you can, and preferably against at least a few different players so that you can get a better feel for its strengths and weaknesses, and what tweaks may improve it. Good luck, make some new friends, and have an awesome time!

Edited by LeatherPants