Wild Speculations

By Xiervak, in Star Wars: Legion

On 31/03/2018 at 10:00 PM, Kojib said:

Yeah, I get you. I wasn’t trying to make it sound like he couldn’t hold his own in a fight.

But the problem with Palpatine and characters in general with a seemingly unmeasurable amount of power, is how do you make them both mechanically interesting as well as flavourful in a game. So based on his on screen kill stats he should be able to wipe pretty much every character off the board pretty easily, especially if he could take out 3 masters + windu with ease.

that would be a boring *** game.

so my suggestion was to make him a glass canon when it comes to combat. Deadly, but Make him very squishy.

It might be difficult to balance game-wise, but I think it would be interesting and flavourful if he had a rule where if he dies, you just instantly lose. So you could have this super-powerful unit that is very efficient for its points, but if you commit him too heavily into the fight and the enemy focusses him down, it's gg.

he showed up in the Clone Wars Cartoon and gave the beatdown to Savage and Maul, he was basically his own army.