...Happy Friday?

By dominosfleet, in Star Wars: Armada

@Cubanboy you're a staple to the forums. We, including my cynical self, miss your consistent wishings of happiness. With your being MIA with this weeks post I'll quote one of my favorite science fiction westerns.

Tracey : When you can't run, you crawl, and when you can't crawl - when you can't do that...

Zoë : You find someone to carry you.

I got a question! If you could name a ship in your fleet, what would it be?

21 minutes ago, TallGiraffe said:

I got a question! If you could name a ship in your fleet, what would it be?

Doug

7 minutes ago, GrandAdmiralCrunch said:

Doug

Doug's dead. You can name it new Doug :D

58 minutes ago, TallGiraffe said:

I got a question! If you could name a ship in your fleet, what would it be?

The Compensator . My MC80-A

Emperor's Hand. sounds B.A.

"My Apologies". Every MC30 I send on a CC Rebel raid. Because of the tantrum I throw when it just helps the Empire and I knew that before I declared the special attack. It won't happen again, I tore up the card on the last abject failure and tantrum.

"Hungry Guinea Pig" I mean... Have you seen any of those eating lettuce? That's the way I want my ISD to eat my enemies...

"Surprise!"

The name given to the fully loaded Profundity dropping out of hyperspace and deploying a Garel's Honor named "PAIN" in your rear arc.

10 hours ago, dominosfleet said:

@Cubanboy you're a staple to the forums. We, including my cynical self, miss your consistent wishings of happiness. With your being MIA with this weeks post I'll quote one of my favorite science fiction westerns.

Tracey : When you can't run, you crawl, and when you can't crawl - when you can't do that...

Zoë : You find someone to carry you.

You have more than one favorite Science Fiction Western?? That's a pretty narrow genre, though I won't deny that Firefly was an ABSOLUTELY OUTSTANDING show that still had many miles left in the tank before it received the unceremonious axe... :)

Libertatis gladio (the sword of liberty) or tyranni gladio (sword of the tyrant) depending on my mood

Edit: come to think of it these are better fleet names then ship names

Edited by chr335

How about the "Happy Friday" GR-75 Transports ?

Or maybe it should be a Modified Pelta , which is lacking a second title anyway...

Edited by Triangular
another idea
49 minutes ago, Triangular said:

How about the "Happy Friday" GR-75 Transports ?

Or maybe it should be a Modified Pelta , which is lacking a second title anyway...

What a coincidence, I was just working on one. The Pelta is so incredibly pigeon-holed into a very narrow range of builds, perhaps something like this might somewhat expand it's role. Combine it with my Disabled Comms card, and it's role in a fleet would be much different, and perhaps the "Assault Ship" variant might actually make it to a table.

DisabledCommsCard.jpg.0bd3d8121b7b47e528ff39d01b3ed06a.jpg ValkyrieCard.jpg.515d3a9c608cccdce148ae5d55085a9a.jpg

The point costing was something of a balancing act. Gaining both an additional Defensive Retrofit slot AND the ability to ready exhausted defense tokens when an enemy ship activates is a fairly powerful combination, but that is mitigated somewhat by the basic Pelta chassis which is not a particularly powerful or "tanky" ship in the first place. The idea is to offer a small-base Rebel ship with additional durability that didn't overlap with the MC30c title abilities, nor give it an OP feel. It also serves as something of a soft-counter to Boarding Trooper shenanigans.

Edited by LeatherPants
more info
1 hour ago, LeatherPants said:

It also serves as something of a soft-counter to Boarding Trooper shenanigans.

How, if I may ask?

i mean, I guess it helps against a 1-2 boarding team attack, but does nothing against BTVenger unless you tweak the timing Juuuuust a little...

Instead of when, ”...During the activation of an enemy ship...”

The Avenger pops BTs, hits your tokens, before it shoots, you ready them.

but of course that’s more of a hard counter at that point, so I’m just wondering exactly what was intended out of curiosity ?

Edited by Drasnighta

Also:

Cubanboy wished XWing a happy Friday as he was playing XWing right then.

50 minutes ago, Drasnighta said:

How, if I may ask?

i mean, I guess it helps against a 1-2 boarding team attack, but does nothing against BTVenger unless you tweak the timing Juuuuust a little...

Instead of when, ”...During the activation of an enemy ship...”

The Avenger pops BTs, hits your tokens, before it shoots, you ready them.

but of course that’s more of a hard counter at that point, so I’m just wondering exactly what was intended out of curiosity ?

By soft counter, I meant simply that. I didn't want it to be an obvious perfect defense against a particular strategy (Avenger BT, in your example), simply a defensive ability that didn't heavily overlap with existing titles for other ships. In other words, just an all-around useful title that can be helpful in multiple circumstances.

But yes, mostly the 1-2 boarding team attack, or something like overload pulse (rare)... or simply after having to exhaust a bunch of tokens just trying to stay alive! LOL

Edited by LeatherPants
14 hours ago, Chuntsinger said:

Emperor's Hand. sounds B.A.

I don't know,that sounds kind of old and wrinkly to me, al l I can picture is a scrotum with fingers! ;) I will go with Vader's Fist. It just sounds like an S&M device, thats sure to strike fear into the rebellion.

Happy Friday all!

Edited by cynanbloodbane

Avenger doesn't need BT to mulch a Pelta.

21 hours ago, TallGiraffe said:

I got a question! If you could name a ship in your fleet, what would it be?

The Jar Jar Binks , MC75 Ordnance Cruiser.

It's bombad.

Ten thousand thank yous for this :-p

Totally forgot to label this happy Friday / Gencon

when I posted it Thursday night.

community.fantasyflightgames.com/topic/272538-gencon/

Edited by Cubanboy
On 3/31/2018 at 9:37 AM, Drasnighta said:

Also:

Cubanboy wished XWing a happy Friday as he was playing XWing right then.

:-p

i totally ended up winning also which was cool.

1 minute ago, Cubanboy said:

:-p

i totally ended up winning also which was cool.

Doing better than me.

Just now, Drasnighta said:

Doing better than me.

Any time I get to play tabletop gaming, is a time I am thankful win or loss. Plus that snaps a losing streak.

On 3/31/2018 at 12:21 AM, MerryVulture said:

"My Apologies". Every MC30 I send on a CC Rebel raid. Because of the tantrum I throw when it just helps the Empire and I knew that before I declared the special attack. It won't happen again, I tore up the card on the last abject failure and tantrum.


Yea, not to get too off topic but I enjoy opportunities to discuss the CC. The Hyperlane Raid special objective for Rebels in the CC is terribly imbalanced. Every single time it was tried in the three Corellian Conflicts that I was a part of, it was Rebel disaster. This is unlike the Show of Force , which has without fail provided Imperials with as much or more credits than the Rebels each time (especially because Gunnery Teams often mean that shooting at the squishy stations with an attack does not reduce your overall offensive output much at all).

Hyperlane Raid has at least two immediate issues:

(1) The long map means Imperials can deploy all the way back and stall, either by going Speed 0 or flying parallel to their deployment edge. In this situation, the Speed 2-3 Rebel ships take a long time to reach the enemy ships, and often won't have enough rounds on the clock to put down Star Destroyers. This lessons the Imperial's ability to get a full score, but basically locks some Rebel fleets out of any chance of grabbing cash. In a tourney game, players are less apt to stall/avoid combat because a 6pt win might as well be a loss if you're trying to win the event. But in CC, especially an economic mission, there is no reason to not simply stall out as long as possible if it denies the opponent their objective.

(2) The narrowness of the map favors Imperials. Even if the Imperial Admiral is willing to play the mission and meet Rebel ships before Round 3-4, the narrow map is a huge asset to them. Imperial fleets are typically built to favor the joust: huge front arcs chalk full of dice with progressively weaker side and rear arcs. The only exception to this would be an Arquitens Spam Fleet, but I've never seen one of those used in a CC. The narrow map in the HR mission means it's easier for Imperials to funnel Rebel ships into their front arcs, and it's much harder for Rebel ships to flank the Imperial ships like they might on a 6ft wide board. And since the game is basically a "deathmatch" anyways where Rebels need to kill Imperial ships as their objective, it just really favors the Imperial style of combat.


My advice to any group running the CC would be to either use one of the many houserules for the Hyperlane Raid scenario that have been suggested by folks or else to advise the Rebels not to launch any raids.


Edited by AllWingsStandyingBy

Does this assessment factor in the errata?