4 minutes ago, kris40k said:No. It only requires additional input by a judge upon a complaint by a player. If no one complains, play moves along nicely without any additional work upon the Judges or Marshal.
Which is why the actual times mentioned in my post are arbitrary and completely up for debate about what is a reasonable amount of time to play. Even if someone uses up every available second, it will be an improvement because we have already established that doing exactly that is an acceptable amount of time to be used.
30 second shot clocks/ play clocks didn't ruin sports. Sure, people run them down to the wire all the time, but they are proven over many years to objectively improve the speed of play.
It doesn't matter what the times are. If they are of any reasonable length that allows a player to make a decision then due to the sheer number of possible interaction they are long enough to be exploited to legally slow play. So it would not be an improvement as rather then eliminating slow play you've just defined slow play as acceptable. I know that's not what you're trying to do but it would be the unintentional result.
Shot/play clocks work because there is only one ball. One team is clearly in control and setting the pace of play with the other team responding so it's easy to regulate. If X-Wing worked at all like that then this would be a very different conversation. But it doesn't, in X-Wing the opportunity for action passes back and forth 100s of times per turn. Technically at any given moment one player or the other is in control but the reality is that most opportunities don't result in an action and so those exchanges of control are often seamless. However if you specify that I can legally take up to X seconds on each opportunity, regardless of what X is, then someone absolutely will not only do so but also be perfectly within their rights to do so. Which will virtually stop the game at that point.
Establishing a time to set dials is tenable, as like the sports examples there is both a clear demarcation of control and a reasonable frequency. It won't actually fix the problem, if someone really wants to slow play they'll just do so the rest of the turn, but it is logistically feasible and wouldn't break the game. Attempting to time other interactions is, given the number of them and the structure of the game, just not realistically possible and doing so would make things so much worse.