15 minutes ago, MajorJuggler said:So how does the scoring system determine the game state? The entire point of a scoring system is to determine the game state, but you haven't defined how the scoring system should function and why it works well for games that go to time.
Here is the scenario again:
Scenario: Miranda / Nym vs 8 TIE Fighters: Miranda and Nym both have 1HP left, one TIE is dead, and the other 7 TIEs are at full health. How should the scoring system handle this? This is an extreme example but the tactical repercussions in more "normal" scenario play out in 100% of the games that I have played.
In this case, the scoring system should give the win to the (gag) Nymranda player, who very obviously outflew the TIE swarm, forcing it to perfectly divide all of its damage, such that both Nymranda ships remain fully functional. If the TIE player had played any better at all -- I mean, like any better -- he would have finished off a ship and won.
There's no problem here that balancing the ships better wouldn't solve.
Edited by Jeff Wilder