Is there anything that would prevent users from intentionally forcing the end game overlord battle by hiding in the dungeon and intentionally killing eachother to give the overlord conquest?
I'm seeing a situation in which the game is nearly over via Tamalir siege // comets from Ascention, and the heroes get in a dungeon, uniquip their armor, and slaughter eachother. I bet they could easily give the overlord 200 conquest before the overlord can cycle their deck twice, and immediately jump from start of gold campaign to final battle.
That sounds painful, but remember that the overlord can only gain 1 upgrade / turn, so giving him / her 200 conquest on the final turn isn't as bad as it could be. Sure the heroes are in for a rough final dungeon, but its certainly better than straight up losing.
Have any overlords out there dealt with this type of game acceleration by the heroes?