Terrain

By Hrathen, in Star Wars: Legion

Okay, I have my armies built. 2 core sets + both trooper expansions, an AT-ST and AirSpeeder. I have a few games under my belt. I have a ton of painting to do (basically all of it) but I think I need to make some terrain. I bought some buildings designed for Infinity, they work pretty well. It looks clearly sci-fi without grim-dark skulls, double headed eagles or just a crazy amount of spikes. At a little more than $20 a pop, they are a little expensive to fill my table with. So I think I'm going to make some hills and other natural features.

Then I had to decide what battlefield to model my terrain after. Star Wars has so many but they can be very different. If I was a champion terrain builder with unlimited time and money I would totally do Theede, because that place is beautiful. Hoth and Endor are also some pretty obvious choices, but they seem pretty bland. So I have decided on Mustafar. Sure the Rebel's never attacked Mustafar in any cannon story, but tabletop gaming is always taking things past the cannon anyway. Mustafar lets me use buildings and natural features as well as Lava. Who doesn't want to play "don't touch the lava" on their tabletop game. It has the added benefit as site of Darth Vader Palace, so extra awesome.

All that and my son specifically requested lava.

What terrain are you planning on building? What planets will be your battlefield?

Endor.

Ive found way too many how-to-dos for large trees ive always wanted to do. Finally a game that doesnt get unplayably hindered by heavy terrain (40k heavy terrain completely shuts down several tactics to the point of playing is pointless, Warzone actually hurts the people trying to use cover than the people shooting over it if theres tons of it, and RWM is....kinda hard to use 3D terrain for anyway)

Love the idea of Mustafar. Will you share the results?

I don't have any experience at all with terrain, but I will dabble into it soon.

I wanted to do something easy while still being distinctive , and I've finally decided on basing my terrain for this game on a copper rich planet with a lot of copper-based minerals - primarily Chalcopyrite and other peacock ores, which will allow me to use a gold undercoat, then drybrush them up with a varieties of blues, greens, and purples to give everything a rather unique look. Not quite sure what I'd do for vegetation and plantlife there (still need to do some research on that aspect of it), but I think it would be a great way to contrast the more natural earth tones of the rebels as well as the stark blacks and whites of the Imperials.

2 hours ago, Hrathen said:

All that and my son specifically requested lava.

What terrain are you planning on building? What planets will be your battlefield?

Your lava design can double for Sullust too. The Battlefront: Twilight Company book had a prolonged battle there and it's canon. ;)

I am thinking about two different directions to work towards for terrain. The first, thanks to my Rogue One love, is a Scarif ripoff beach landing. The other I have in mind is something urban, but not metropolis urban. Like Providence or Hartford or Worcester meets Star Wars. :lol: Again with Rogue One influence, but I'm envisioning fighting across rooftops, firing down onto patrolling AT-STs, lots of places to break line of sight... Basically inspired by the Jedha City ambush and skirmish.