Because in 1978, I had no idea Star Wars would still be a thing in 40 years:
Because in 1978, I had no idea Star Wars would still be a thing in 40 years:
"Starbuck, what do you hear?"
I would give them 3 attack to make up for less health than a Tie/Z but more points.
Also they should be able to take starviper titles
That angled barrel roll was DESIGNED for them!
I take it versions III through VI weren't the most popular
Considering the (very) limited range of fighters in BSG, I think it would lend itself to a very streamlined version of X-Wing. Remove upgrades from the equation entirely. Put the focus squarely on pilot abilities, ship stats, actions and dial.
47 minutes ago, ficklegreendice said:I take it versions III through VI weren't the most popular
I guess not. They are not really part of the lore. . .
1 hour ago, AngryAlbatross said:I would give them 3 attack to make up for less health than a Tie/Z but more points.
Also they should be able to take starviper titlesThat angled barrel roll was DESIGNED for them!
They are very small ships with 2 main weapons, like the A-Wing, TIE/ln and Z-95. 3 attack would be blatant power creep without the lore to support it, although I should have upped it for the Mk VII since it has an additional gun on the tail fin.
Adding a T-roll would be a good idea. I would probably drop the K turns.
35 minutes ago, FTS Gecko said:Considering the (very) limited range of fighters in BSG, I think it would lend itself to a very streamlined version of X-Wing. Remove upgrades from the equation entirely. Put the focus squarely on pilot abilities, ship stats, actions and dial.
For the Mk I especially, I would agree. The Mk II is supposed to support missiles, and the Mk VII has both ordnance and advanced electronics. Maybe only the Mk VII gets Tech and no system, and the rest lose Tech.
Edited by Darth Meanie56 minutes ago, Darth Meanie said:Because in 1978, I had no idea Star Wars would still be a thing in 40 years:
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meeeh I only play Cylons.
Missing Target Lock on the MK II and VII (they have missile upgrades.) All 3 models have boost, evade, AND Barrel Roll, and that doesn't seem right. Pick 2 to keep.
Edited by Yakostovian55 minutes ago, Darth Meanie said:For the Mk I especially, I would agree. The Mk II is supposed to support missiles, and the Mk VII has both ordnance and advanced electronics. Maybe only the Mk VII gets Tech and no system, and the rest lose Tech.
Well, if they're going to be included in the standard game they'll need the upgrades. What I really meant though was having Colonials/Cylons as a self-contained, stand alone version of X-Wing, reliant on dials, actions and pilot abilities only. Put the focus back onto maneuvering, without all the bells and whistles.
I mean, you'd have two / three variant models of Viper and the Raptor, plus two models of Raider and the Heavy Raider, tops.
1 hour ago, FTS Gecko said:"Starbuck, what do you hear?"
Nothing but the rain!
Anyway, cool cards, and the dial seems pretty screen-accurate.
52 minutes ago, Yakostovian said:Missing Target Lock on the MK II and VII (they have missile upgrades.) All 3 models have boost, evade, AND Barrel Roll, and that doesn't seem right. Pick 2 to keep.
Well there are proto Proton Rockets and Seismic Torpedoes, but that makes them pretty limited. Maybe 5 actions could justify the cost premium? (In addition to the overstuffed dial)
Just now, nitrobenz said:Well there are proto Proton Rockets and Seismic Torpedoes, but that makes them pretty limited. Maybe 5 actions could justify the cost premium? (In addition to the overstuffed dial)
Yowza. I didn't look closely at the dial, but overstuffed is right. Almost every maneuver and speed is available to that thing (missing only 5-speed, reverse, s-loops and T-rolls.)
Personally, I think the MK 1 having all 4 current actions makes sense, and as the ships got beefier, they dropped some features. If I were trying to make them distinct while changing as little as possible from the OPs suggestion, I'd leave the MK1 alone, Add TL and remove evade from the MK2, and add TL to the MK7, add 1 shield, and remove Evade and Barrel Roll. The dial needs revisiting as well.
1 hour ago, Yakostovian said:Missing Target Lock on the MK II and VII (they have missile upgrades.) All 3 models have boost, evade, AND Barrel Roll, and that doesn't seem right. Pick 2 to keep.
Gotta have boost. The cheesy turbo boost exhaust from 1978 was truely awesome.
hey, where’s the raiders thread?
I'd add a red die to the Mk. VII (cause it has an extra cannon), but I'm liking them thus far.
9 hours ago, Yakostovian said:Missing Target Lock on the MK II and VII (they have missile upgrades.) All 3 models have boost, evade, AND Barrel Roll, and that doesn't seem right. Pick 2 to keep.
Gotta push the envelope in some way. Besides, if they don't have much in terms of upgrades, they'd better have action options.
8 hours ago, FTS Gecko said:Well, if they're going to be included in the standard game they'll need the upgrades. What I really meant though was having Colonials/Cylons as a self-contained, stand alone version of X-Wing, reliant on dials, actions and pilot abilities only. Put the focus back onto maneuvering, without all the bells and whistles.
I mean, you'd have two / three variant models of Viper and the Raptor, plus two models of Raider and the Heavy Raider, tops.
FFG owns the BSG license, too, don't they? We should put in a request! (It would be fun if it was still XWM compatible, for the kitchen table crowd.)
7 hours ago, Yakostovian said:Yowza. I didn't look closely at the dial, but overstuffed is right. Almost every maneuver and speed is available to that thing (missing only 5-speed, reverse, s-loops and T-rolls.)
Personally, I think the MK 1 having all 4 current actions makes sense, and as the ships got beefier, they dropped some features. If I were trying to make them distinct while changing as little as possible from the OPs suggestion, I'd leave the MK1 alone, Add TL and remove evade from the MK2, and add TL to the MK7, add 1 shield, and remove Evade and Barrel Roll. The dial needs revisiting as well.
I think I'd have to agree with all of the above but the shield. I don't think these have shields at all in the lore. Could add a Hull to the Mk VII, though.
I had planned to play with these all day, but lost my internet til now.
7 hours ago, GrimmyV said:Gotta have boost. The cheesy turbo boost exhaust from 1978 was truely awesome.
hey, where’s the raiders thread?
Let me work the kinks out of these first!
I'll get on it, though. . .
And, thank you all for the constructive criticism. I'll chew the fat and repost this weekend
Mark II of Mk I, II and VII:
I ditched the Tech for Mk I, and added an attack die to VII. I decluttered the dial a bit, and liked the idea of the T-roll.
The Mk I is all about flying. I dropped the Barrel roll for the TL on II and VII, because I figured a player could still add back a BR with VT.
Wondering if the Mk I should be 12 points: it has an extra action, but loses a Hull (compared to the Academy TIE).
I was tempted to add 1 hull to the Mk II, and a Hull + Attack to the Mk VII, just to show a progression in the chassis, but I thought the ordnance and upgrade slots are more in tune with the lore.
You guys are making me want to play BSG the board game by fantasy flight, to this day one of the greatest board games of all time.
Imagine if they had a tactical expansion which had ships like this, but then tweaked it so there was a separate combat round when Cylon ships showed up then went back to diplomacy, back-stabbery and air-locking after the fight was done hahaha. We would all want to be pilots too.
On 30/03/2018 at 1:35 AM, Darth Meanie said:FFG owns the BSG license, too, don't they? We should put in a request! (It would be fun if it was still XWM compatible, for the kitchen table crowd.)
Pretty sure NBCUniversal own the license!
FFG did do a board game based on BSG, but that doesn't mean they'd also have a license to produce a miniatures game. But if anything would be perfect as a standalone version of X-Wing, it would be BSG.
I am sure that a mod for xwing based on Battlestar Galactica would be awesome.
I can't wait to see more ships and pilots.
1 hour ago, Arma Quattro said:I am sure that a mod for xwing based on Battlestar Galactica would be awesome.
I can't wait to see more ships and pilots.
OK:
On 29/03/2018 at 3:02 PM, FTS Gecko said:"Starbuck, what do you hear?"
Still one of my favourite moments of TV ever. (Spoilers for those who haven't seen it, obviously)
No idea what they should do, but a couple of title upgrades for “purple” and “orange” squadrons would be hysterical.
Maybe some sort of discard to use cards that limit enemy movement somehow.
ares games is doing it for real. Vipers of Glory?
Are those paper models pictured in the article?