Am I the only one who thinks that the skills list has a lot of weird overlap in parts, especially the skills Cool, Discipline and Vigilance. Which thematically are nearly identical with slivers of difference.
Or that we have a single skill that could legitimately be split up into separate skills, like Mechanics... Because it makes a lot of sense to have a single skill to represent all forms of crafting and machinery work... except for Alchemy.
The chosen default skills is not a great list of skills. We have 5 social interaction skills that could, like Mechanics, be ubiquitous as a single skill called Interaction or Manipulation. But there isn't an Intimidation skill either.
To me, this is a weak point of the game. Where all these thematically fit Star Wars and the Star Wars system of Profession and Specialization Trees... The same skills list doesn't work as well with a generic game and no Specializations to really distinguish them from each other.