In Corran we trust

By RoockieBoy, in X-Wing Squad Lists

Hi guys! Corran is my favourite x-wing pilot, and I've been playing him for ages, trying multiple different builds. I even played him with Expertise and R5-P9 in Regionals! I've taken Corran/Ahsoka/Jake to 3 Regionals going 4-2 in all of them, but missing the cut by "small details"...Right now I'm using the standard 48p Corran (PTL/EU/FCS/R2D2), and Ahsoka as his wingman for the free actions in the combat phase (after fenn rau's coordinate action). The third ship used to be Jake Farrell, but I really wanted to try AP-5, so I came up with this list:

8579780.png

I've only played 5 games with this last version but oh man, AP-5 is soooo much fun! There are so many tricks this list can do that it's impossible to name all of them. I'll just name a few:

AP-5 allows Corran to have some sort of Advanced Sensors, but with the added action. So you can dial a green on Corran, have AP-5 coordinate a focus+evade (using PTL), clear the PTL stress with the green maneuver, and perform a 3rd action. Awesome!

If you ended up stressed with Corran last turn due to PTL, for example, you can still dial an unexpected 3k or 4K, and have AP-5 remove your stress at PS1, and even give you an action! That makes Corran's movements really hard to predict! You could even do a BR to avoid rocks or a boost to the sides, making your k-turn look like an S-loop! Awesome!

If you are facing Asajj (she has always given me truble), you can give her the initiative, get into range 1-2 with Corran, and she'll make you take the stress. If Ahsoka has a focus and is at R1 of AP-5, and AP-5 didn't coordinate before as his action, you can coordinate Corran in the Combat phase, and take Corran's stress away! You'll make Asajj really sad, as you're taking away an evade for Corran's shot. Take that, Asajj!

You can clear Corran's PTL stress in so many different ways it's really cool!

Corran has always done wonders for me, but the problem I usually find is getting him to turn around after doing the double tap, mostly if you're stressed from PTL, as the dial lacks green turns. This way you can easily K-turn, and even have your token for defense.

If you face stress dealers you have Inspiring recruit, and AP-5's ability. If you face the dreaded Ghost/Fenn, Corran can arc-dodge Fenn in the combat phase, and blow him up with the APTs. You can even have multiple focuses if he has HSCP and Sensor Jammer thanks to Jyn Erso...

One trick I really like is getting into R1 with a focus evade, and save the focus for the double tap. It's hard to see the APTs coming, as Corran started the turn without a TL!

What do you guys think? Does it have what it takes to be somewhat competitive?

Update: I found some pictures of my last game. I played against Crimson Specialist/Nien Numb/Jess Pava

Take a look at the picture below. Corran is next to Ahsoka, stressed, and it looks like it's going to run from the fight and regen/clear stress. And that's exactly what I did. But if you look closely, you'll see that AP-5's dial isn't there, as he's already moved, and coordinated Corran...

IMG_7001.JPG

At the start of the turn Corran was just sitting by the middle rock with the yellow sticker, facing the bomber at R2. He had done the double tap, and was in a difficult position for next round, as the crimson would probably throw a bomblet with its many options, block a lot of Corran's moves, and Pava could take advantage of it landing a R1 shot on Corran. So I decided to get away. AP-5 moved and coordinated corran for a Boost to the right, a BR to avoid eating the rock, and Corran is now ready to reveal a 3 forwards (green).

Another picture: Next turn Corran did a 3 turn and with a BR ended up at R1 of Nien, out of arc. I used PTL for a focus, but my TL was on the bomber... I fired a R1 and did 2 shields on Nien... aaand now I have a TL!

IMG_7002.jpg

So I can now double tap with APTs...

IMG_7003.JPG

Despite having IA, Nien Numb dies in one turn to Corran... Oh, and do you see Ahsoka in the middle of the board? There's no way she's avoiding that rock next turn! Right? Hehe

IMG_7004.jpg

Edited by RoockieBoy
fixed pics
7 minutes ago, RoockieBoy said:

Hi guys! Corran is my favourite x-wing pilot, and I've been playing him for ages, trying multiple different builds. I even played him with Expertise and R5-P9 in Regionals! I've taken Corran/Ahsoka/Jake to 3 Regionals going 4-2 in all of them, but missing the cut by "small details"...Right now I'm using the standard 48p Corran (PTL/EU/FCS/R2D2), and Ahsoka as his wingman for the free actions in the combat phase (after fenn rau's coordinate action). The third ship used to be Jake Farrell, but I really wanted to try AP-5, so I came up with this list:

8579780.png

I've only played 5 games with this last version but oh man, AP-5 is soooo much fun! There are so many tricks this list can do that it's impossible to name all of them. I'll just name a few:

AP-5 allows Corran to have some sort of Advanced Sensors, but with the added action. So you can dial a green on Corran, have AP-5 coordinate a focus+evade (using PTL), clear the PTL stress with the green maneuver, and perform a 3rd action. Awesome!

If you ended up stressed with Corran last turn due to PTL, for example, you can still dial an unexpected 3k or 4K, and have AP-5 remove your stress at HP1, and even give you an action! That makes Corran's movements really hard to predict! You could even do a BR to avoid rocks or a boost to the sides, making your k-turn look like an S-loop! Awesome!

If you are facing Asajj (she has always given me truble), you can give her the initiative, get into range 1-2 with Corran, and she'll make you take the stress. If Ahsoka has a focus and is at R1 of AP-5, and AP-5 didn't coordinate before as his action, you can coordinate Corran in the Combat phase, and take Corran's stress away! You'll make Asajj really sad, as you'r taking away an evade for Corran's shot. Great!

You can clear Corran's PTL stress in so many different ways it's really cool!

Corran has always done wonders for me, but the problem I usually find is getting him to turn around after doing the double tap, mostly if you're stressed from PTL, as the dial lacks green turns. This way you can easily K-turn, and even have your token for defense.

If you face stress dealers you have Inspiring recruit, and AP-5's ability. If you face the dreaded Ghost/Fenn, Corran can arc-dodge Fenn in the combat phase, and blow him up with the APTs. You can even have multiple focuses if he has HSCP and Sensor Jammer thanks to Jyn Erso...

One trick I really like is getting into R1 with a focus evade, and save the focus for the double tap. It's hard to see the APTs coming, as Corran started the turn without a TL!

What do you guys think? Does it have what it takes to be somewhat competitive?

I haven't the foggiest if this is competitive, but you've done a terrific job with a fun-sounding sales pitch for it! ^^

20 minutes ago, CoffeeMinion said:

I haven't the foggiest if this is competitive, but you've done a terrific job with a fun-sounding sales pitch for it! ^^

Ain't that the truth! Holy cow that is some JANK. My whole concern is, you essentially have 1, 100 point ship, as Ahsoka and AP are literally only going to help Corran - nothing else. When he dies (because sadly, he is still squishy), you've got nothing going on. But if, with all those INSANELY CREATIVE combos, you can keep Corran alive? Well, you might just have a shot.

44 minutes ago, CoffeeMinion said:

I haven't the foggiest if this is competitive, but you've done a terrific job with a fun-sounding sales pitch for it! ^^

Thanks! You should try it!

22 minutes ago, Greebwahn said:

Ain't that the truth! Holy cow that is some JANK. My whole concern is, you essentially have 1, 100 point ship, as Ahsoka and AP are literally only going to help Corran - nothing else. When he dies (because sadly, he is still squishy), you've got nothing going on. But if, with all those INSANELY CREATIVE combos, you can keep Corran alive? Well, you might just have a shot.

Yeah, those 2 hull are very worrying, even more if Kylo crew is around, or proton bombs, but the list is so fun it's worth the risk

Added the missing pics

With a list so dependent to one ship, maybe you should have a ship with selflessness

3 hours ago, gjnido said:

With a list so dependent to one ship, maybe you should have a ship with selflessness

Yeah, Lowhhrick with selflessness works wonders in making Corran last longer, and it works (At least for Nathan Eide hehe), but that would be a different squad, and I’ve found Lowhhrick doesn’t add much offense either...

i’ve been really lucky with AP-5’s shooting lately. The other day he just wouldn’t miss any shot! He did 4 damage and a crit to Nym in several shots. Amazing!

That's a good list, quirky with effectiveness.

14 hours ago, Procastination said:

That's a good list, quirky with effectiveness.

Yeah, the list is really fun with all those tricks. And Corran packs a punch!

Played another game today against Scum (Viktor Hel/Thweek/Dalan). Both Viktor and Dalan had harpoons, and as Thweek copied Ahsoka's PS, they all went up to 9. First engagement went really good, as Corran ended up with an evade and THREE focuses (see pic).

IMG_7017.jpg

Ahsoka popped GS so they went after AP-5. I took no damage thanks to the R3, the rock on Dalan's shot and good greens, and my opponent playing safe not spending his focus just in case Corran fired at them. The Kimogila had BRd to get Corran into the Bullseye arc, but failed so was tokenless.

Between Corran and Ahsoka the Kimogila took 3 damage, but I saved the double tap. Next turn the kimo did a 2 bank to his right to avoid the rock, and as Corran had done a 1 bank right, Dalan ended up at R1 of Corran without a shot, and unable to BR anywhere as it wouldn't fit between the 2 big rocks. Dalan died this turn to a R1 focus+TL shot from Corran, and AP-5 putting the nail in the coffin.

I lost AP-5 a few turns later to a R1 shot from Thweek and a R2 from Viktor, but later I got a R1 shot into a shieldless Viktor Hel with Corran thanks to Ahsoka's free reposition, and though I blanked my first attack (3 blanks and a focus), I aquired the TL I needed for the APTs, which got 5 hits, and Viktor Hel died. Ahsoka had died that same turn to Viktor Hel's harpoon shot, so end game was a full health Corran vs a 1 hull Thweek. It took me several turns as my opponent flew Thweek really well, but I finally got a R3 shot he couldn't evade, even with ATs.

Go Corran!

Thanks for sharing a fun list! I ran it on Vassal last night and Corran destroyed a PS8 Poe on the first round of combat. That double tap APT is a great trick. I still ended up losing, despite the ideal start. The opponent’s MVP was Strezra. They destroyed AP5 quickly and then kept Corran stressed and won a close one. PTL ships don’t like extra stress!

For the second game I dropped AP5’s pulsed ray shield and Ashoka for a Fenn Rau with VI, hotcop, and a stressbot. My opponent gave me initiative, and he flew a PS9 and 2 PS11s. Corran never got his ordnance off. It was still a win though. Fenn kept the enemy’s scum Fenn stressed, which ended up being the difference.

I think a second Sheathipede is the stronger choice, although Ashoka is crazy fun if the enemy doesn’t have any PS9 or higher ships. The PS11 coordinate is so strong, and Fenn Rau does so many things for you.

15 hours ago, Old Sarge said:

Thanks for sharing a fun list! I ran it on Vassal last night and Corran destroyed a PS8 Poe on the first round of combat. That double tap APT is a great trick. I still ended up losing, despite the ideal start. The opponent’s MVP was Strezra. They destroyed AP5 quickly and then kept Corran stressed and won a close one. PTL ships don’t like extra stress!

For the second game I dropped AP5’s pulsed ray shield and Ashoka for a Fenn Rau with VI, hotcop, and a stressbot. My opponent gave me initiative, and he flew a PS9 and 2 PS11s. Corran never got his ordnance off. It was still a win though. Fenn kept the enemy’s scum Fenn stressed, which ended up being the difference.

I think a second Sheathipede is the stronger choice, although Ashoka is crazy fun if the enemy doesn’t have any PS9 or higher ships. The PS11 coordinate is so strong, and Fenn Rau does so many things for you.

Cool! I'm glad I inspired you to take the squad and try it out.

Yeah Ahsoka is a dangerous choice nowadays due to all the PS9, 10 and 11 out there, but I still like my chances. I took her to the Barcelona Regional a few months ago, and had to fight a PS10 Nym, a PS11 Rebel Fenn Rau, PS9 Scum Fenn, and a PS9 Thweek, and she survived ALL SIX games! She's more survivable with Rey crew, as she can have focus+evade, but I need Jyn Erso for those extra Focuses on Corran to survive and hit harder against hotcop enemies.

Ahsoka is also "inmune" to all those PS8 and below, where a PS11 Fenn can easily die. And the best and funniest part is seeing enemies being coordinated in the PS11 step, only to be counterplayed by Ahsoka's "PS13".

I only have one seathipede so I can't try AP-5 and Fenn in the same list yet, but I might have to borrow one sometime...

So far I've used pulsed ray shield in all my games at least once, but sometimes it didn't matter, as he died next turn. I have to try harder to keep AP-5 further from the fight, but still be at R2 of Corran. That's the best spot.

Played a couple more games a few days ago. first one was against 3x binayre pirates with 2x harpoons and 1x thread tracers, inaldra with mangler and a cartel marauder with harpoons.

I had to be very careful with the approach, or Corran would blow up to the harpoons. It took me long as I had to arc dodge so many arcs, and we ended up going to time, but Corran was able to destroy Inaldra and 2 Zs. I made a mistake, though, and ate a harpoon which left Corran hanging on 1 hull, with a stunned pilot crit. I was stressed and did a 5s to try to surprise and escape, but the last Pirate did a 3 turn over the rock and made Corran bump, so he died with 5 minutes to go and I was down on points! Ahsoka had to go hard mode and she started hurting the marauder. We were on the last turn when I made a good block with a 1 hull AP-5 that landed the Cartel Marauder on a rock, took his last damage, and died, netting me the win. Awesome game!

Game 2 I played against a variant of Calen Wong’s (i think) Asajj/Scout.

i was able to surprise the Jumpmaster with a 3 straight with AP-5 when it looked like I was going to turn and run away, and it blocked the JM in place. Corran also bumped AP-5, but I was expecting that, so I had PTLd off AP-5’s coordinate action, and had a TL on the JM and an evade. Ahsoka came in just behind Corran and used Jyn Erso to give Corran 2 focus tokens. After an amazing alpha strike the JumpMaster took EIGHT damage from corran (5 hits on the APTs, evading one, and 4 on the double tap, evading none).

A turn later AP-5 finished the Jumpmaster, and it was imposible for Asajj to survive. It took me a while, but I ended up winning 100-0.

Really happy with the list. I’m seriously thinking about taking it to the Italian Open.

Wow, that build looks soo... risky^^ I love it. Gonna try it for sure. One question: With that many actions on Corran and Jyn Erso, why not R5-P9 instead of R2-D2?

11 hours ago, Angron55 said:

Wow, that build looks soo... risky^^ I love it. Gonna try it for sure. One question: With that many actions on Corran and Jyn Erso, why not R5-P9 instead of R2-D2?

It's definately risky! Corran is the damage-dealer and if he falls, you're in big trouble!

I've played R5-P9 for something around 30-40 games, and it's a lot harder to regen. You really depend on Jyn Erso to work (if Ahsoka falls you're not getting enough focuses, and if she bumps or clips a rock/debris, you get no action) and give you at least one token, and if you did your focus action, you'll have two of them. Not enough if you're getting multiple shots a turn, and if you want to maximize your offense. R2-D2 for only 1 more point is almost slways the better choice, as you'll be stressing yourself a lot and making green maneuvers most of the time, especially if AP-5 is dead. The only time I see R5-P9 being better than R2-D2 is if you play against Ions.

try it out and tell us how it went!

Played another game with the list against Nym/Sol Sixxa. My opponent was trying out that weird build seen in some major event not too long ago, where both scurrgs just fortress inside a cluster mine wall and TLT you to death... There was enough room on one side for my ships to enter, so I went inside...

IMG_7019.JPG

The turn before the pic was taken I had made a little mistake getting inside R3 of Nym by a hair's width with Corran, lost a shield, and got harpooned. Could have been a lot worse. Next turn started really well, with Corran arc dodging Nym's arc and inside R1, in the TLT-safe bubble, ready to APT + double tap Nym.

The APTs did wonders and Nym lost all 5 shields. Sixxa only did 1 shield with the TLT, but the double tap failed miserably... Corran threw 4 red dice with a TL, and only got 1 damage aster the re-rolls... and Nym evaded it. Next turn I got too aggressive, doing a 4k when I should have done a 1straight, but I wanted to get into position for the following turns.

AP-5 moved first, and coordinated a Jyn Erso action on Ahsoka, which gave Corran 2 focuses for defense. Sixxa's bomblet did TWO CRITS on Corran and I lost all shields. Nym decided to go after AP-5 instead of Corran (he couldn't TL Corran because of LRS), and harpooned the little fella, damaging it badly. Sixxa's TLT killed Corran, as I blanked out both shots with a focus token for each shot... Very painful to watch as one of the TLT shots only got 1 hit! With Corran out of the picture, there was very little I could do, and I ended up getting tabled...

Lessons learned : Even though the dice failed me miserably, I should have done a 1 straight with Corran after the double tap, as I was going to do at first, before second guessing myself. I would have recovered 1 shield back to full health, and bumped into Sixxa, who did a 2 turn, so Corran would have only lost 2 shields max to Nym's TLT, as I wouldn't have been in range of Sixxa's bomblet. Being too aggresive with Corran can be very dangerous!

Edited by RoockieBoy
spelling

Love these reports so please keep them coming! I love adv sensors Corran so have been working on the following...

Corran (49)

AS, PtL, R2-D2, EU

With either...

AP-5 (18)

Courier Droid, M9-G8

Wookie Liberator (32)

Rage, Chopper, Finn

Or...

Fenn Rau (21)

Adaptability, Courier Droid, Chopper Astro, Guidance Chips

BSP B-Wing (29)

Collision Det, HLC

Both builds give Corran a small bid and I'm really looking for ways to ensure Corran isn't my only big gun - all thoughts and advice welcome!

Edited by WookieHairdresser
15 hours ago, WookieHairdresser said:

Love these reports so please keep them coming! I love adv sensors Corran so have been working on the following...

Corran (49)

AS, PtL, R2-D2, EU

With either...

AP-5 (18)

Courier Droid, M9-G8

Wookie Liberator (32)

Rage, Chopper, Finn

Or...

Fenn Rau (21)

Adaptability, Courier Droid, Chopper Astro, Guidance Chips

BSP B-Wing (29)

Collision Det, HLC

Both builds give Corran a small bid and I'm really looking for ways to ensure Corran isn't my only big gun - all thoughts and advice welcome!

Thanks! I will definately keep them coming!

I like the first list better, but after playing AS Corran for like 30 games last year I think the FCS variant is way better. Nathan Eide seems to think the same haha. It synergizes better with his ability as both shots can be modded, and as you have AP-5 on the list, you can still coordinate Corran to a focus+evade, perform a green on Corran, and take another action, so in my opinion, it's better than AS. Not too sure on the wookie, though. I've only played the Auzituk once, and It was Lowhhrick, so I can't give you much input... If you can find a point, Inspiring recruit is really good on AP-5, to be able to get rid of TWO stress tokens if he uses his ability on Corran, or if the enemy brings lots of stress dealers.

THIS IS SO JANKY!!!

I'm in.

Edited by Wiredin