I'm not sure if anyone has done something like this, I've seen some discussion about experience houserules on the forums but not this exactly. If this has been discussed before then accept my apologies! ( also hope this is the right forum to post this )
We are using a trophy method which I find very effective! There is a certain bubble that after a player passes around 10 points in either Strength or Craft, it is too easy to beat battles, even stacked ones, and the cashing in of trophies at 7 a cone is all too frequent, and quite the drawback for lower stat characters. The gulf becomes too wide, and it's quite clear who is the winner with still an hour to go, with only the hope of some hopeful random event ( I did roll a 2 on a random spell on CoC as the Dwarf with over 12 Str... gone! )
What we do now is every time you go up a level ( cone ) it costs you your total value +1. This includes objects that directly add to Strenght and Craft, such as Solomon's Crown and the Belt of Strength, but not weapons or Followers that add to your combat totals.
This method has two major benefits, that it's easier for low level characters to catch up and slows down high level character significantly. It really starts to kick in around 9 and 10, you have to hack your way through more and more monsters, even though it's easy for you, there has to be a big pile of bodies! It's nice to have the early game go at a nicer pace as well and you really feel some progress quick, even though it's just evening stuff out.
You have to do more counting for sure, but it's quite easy to keep track of after a bit and the trickiest bit is when you are saving up to do 2 levels at once, you have to account for the 2nd level's +1 as well! We also found that you pay closer attention to cashing in your trophies, so you might want to cash them in before you go up a 'tax bracket' and acquire that certain magic object ![]()
It gave the game more of a RPG feel, how it's more difficult to level up the higher you go, and like most RPG's it's easier to level up on the easy levels. For instance, I got the Jester almost right away and then pulled an Ekor, which with my Merchant's Str. 2, the Ekor had the edge on me! I ended up beating him and was well on my way to going up my first level. It's still difficult early on, but not for as long, and we found that games go on for 3 hours easy so I doAn't mind taking a bit of the grinding out.
We played with the Merchant vs. the Gladiator and it was quite funny, the Merchant became super strong and the Gladiator had almost no battles throughout the entire game and became quite learned in Craft. The Merchant eventually won with a showdown with the Ice Queen as well, and was the clear underdog ( Gladiator had never lost in the house up until that point ) I even had to do a second attempt at the Ice Queen as I only had a slight edge and not enough tricks up my sleeve, so the game was pretty evenly paced with lots of opportunity for either side to catch up.
If anyone else has done this, or something similar, I'd be curious to hear your results and thoughts. I think this might be too much for introductory players, but it's just right if you've been around the board a few times!
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. Weaker characters would catch up to the stronger much too quickly and they supposed to be weaker to balance their other abilities.
ah, there's a father most definitely! Anything to keep those little brains working... and it works best when they do it for fun!