Runewars board game as a campaign engine

By gorillanator, in Runewars Miniatures Game

Hey all.

Im sure someone has at least contemplated this.

Ive been looking at trying out the runewars board game as a campaign engine for the minis game. Anyone tried this yet?

I've been waiting for FFG to come out with a campaign arc guide... even just a digital download that plays along such a story line. Makes so much sense to introduce the lore and set up a bit more consistent feel to Terrinoth for players.

I haven't figured out a good way to use the board game. First,the games don't share the same units and heroes. Second, how do you determine formation size? Does each figure in Runewars represent 1 tray? 2 trays? I've contemplated having hexagonal bases representing siege units, rectangular bases representing cavalry units, and triangular units representing infantry units, but then what do you do about circle units? Also, that means mustering Darnati Warriors in the board game can't get you Darnati Warriors during the miniatures part, because the boardgame Darnati Warriors have rectangular bases.

The way you get more units in the boardgame is by recruiting based on your three resource dials. Food and Wood are pretty common, but Ore is rare, and the ore dial is where you get your hexagonal units. These are supposed to be the strongest units in the game. However, if you muster Rune Golems instead of Siege Towers once battle begins, you might wonder why you tried so hard to get Ore when all it did was get you a Rune Golem.

Another glaring question is how many upgrades you are allowed to put on your units. What about figure upgrades? When armies are built out of 8 figures per hex, how do you translate that into 200 points.

Another huge issue is the attack mechanic. When you want to begin an attack, you axtivate an area. Then you move any friendly units within two hexes to that area (assuming they can move through friendly areas to reach that hex). Now, you are usually only allowed to have 8 units per area, but you can break this rule during a battle. The caveat is that if you win, you must retreat all units exceeding 8 to one adjacent area after the battle. And if there are still more than 8 in either of the two hexes, you destroy the excess. This means you get can huge swings in combat, but they are balanced by the fact that going all-in on one area leaves your other areas exposed. This is fine for a strategy game, but who wants to play out a series of one-sided battles with their miniatures? This seems like a part of the game that would have to change.

This was my plan too, with descent 2 for the characters quests, a game trilogy.

it would have fit with battlelore armies, but ffg never did elves. now with rwmg they stopped half made the basics, just one mage (within the command unit), no Flyers. those can be taken from battlelore, just the Pegasus is really not on market. there is a pegasus in dungeon and Dragon atttack wings, but in battlelore size.

actually i gave ffg up, i dont like to continue disappointments. i am replacing it all with reaper bones. they make 25 models each month, having around 600 actually in catalogue plus their thousands of tin minis.. they seem to be the best.