The original damage deck 'munitions failure' crit reads:
QuoteMunitions Failure: (Ship) Immediately choose 1 of your secondary weapon upgrade cards and discard it. Then flip this card facedown.
The 'reload' action provides:
QuoteShips with the Reload icon in their action bar may perform a reload action. To reload, choose any number of the ship's equipped, discarded Torpedo or Missile Upgrade cards and flip them faceup, then assign the ship a weapons disabled token.
I don't see anything about that interaction that would prevent 'reload' from reloading a missile or torpedo upgrade lost to the munitions failure crit, correct?