Raddus Dual MC75

By The Jabbawookie, in Star Wars: Armada Fleet Builds

The idea is simple: aim for the biggest ship (or concentration of ships) and move in to block with the flag before jumping in from the side with Aspiration granting optimal shields. Lando provides a little protection from BTAvenger. Not sure about Fire Lanes; the idea is either to turtle or have one or two tokens in a remote location where a CR90 can control them. Any opinions on whether Contested Outpost is better? Advice/recommendations highly appreciated.

Name: Yamato and Musashi
Faction: Rebel
Commander: Admiral Raddus

Assault: Most Wanted
Defense: Fire Lanes
Navigation: Intel Sweep

MC75 Ordnance Cruiser (100)
• Admiral Raddus (26)
• Lando Carissian (4)
• Ordnance Experts (4)
• Electronic Countermeasures (7)
• Assault Proton Torpedoes (5)
• External Racks (3)
= 149 Points

MC75 Ordnance Cruiser (100)
• Ordnance Experts (4)
• Electronic Countermeasures (7)
• Assault Proton Torpedoes (5)
• External Racks (3)
• Aspiration (3)
= 122 Points

GR-75 Medium Transports (18)
= 18 Points

CR90 Corvette B (39)
= 39 Points

CR90 Corvette B (39)
= 39 Points

Squadrons:
• Tycho Celchu (16)
• Shara Bey (17)
= 33 Points

Total Points: 400

I don't care for CR-90Bs, so I would change one to a Hammerhead with Garel's Honor , and change the other to another flotilla with Toryn Farr and Bright Hope . Then I would put Profundity on your flagship. That gives you incredible reach for dropping Aspiration : drop Garel's Honor first, then you can drop Aspiration at range 1 of Garel's Honor . If you still have some points, add in Quantum Storm to the other GR-75 to give extra reach if you want to drop Aspiration off of that ship.

Edit: @The Jabbawookie Alternatively, drop the second flotilla altogether. You don't need activation advantage or deployment advantage with Raddus. Those are points you can use for more A-Wings?

Edited by stonestokes

The Profundity+Raddus drop is brutal, you can encircle a ship like that.

I used 2 75 with garel er oe and flotilla with quantum and was brutal, put lando on profundity and it can tank a bta and gh can hit and run

Thanks so much for the helpful feedback and ideas! I really like the idea of using Garel's Honor as another blocker/burst damage source (and because moar crits! Moar! ) A revised version:

Name: Mk. II
Faction: Rebel
Commander: Admiral Raddus

Assault: Most Wanted
Defense: Fire Lanes
Navigation: Intel Sweep

MC75 Ordnance Cruiser (100)
• Admiral Raddus (26)
• Lando Carissian (4)
• Ordnance Experts (4)
• Electronic Countermeasures (7)
• Assault Proton Torpedoes (5)
• External Racks (3)
• Profundity (7)
= 156 Points

MC75 Ordnance Cruiser (100)
• Ordnance Experts (4)
• Electronic Countermeasures (7)
• Assault Proton Torpedoes (5)
• External Racks (3)
• Aspiration (3)
= 122 Points

GR-75 Medium Transports (18)
• Comms Net (2)
= 20 Points

Hammerhead Torpedo Corvette (36)
• Ordnance Experts (4)
• External Racks (3)
• Garel's Honor (4)
= 47 Points

Squadrons:
• Tycho Celchu (16)
• Shara Bey (17)
• 2 x A-wing Squadron (22)
= 55 Points

Total Points: 400

My one concern is being forced through activation disparity to move into close range of a BTA front arc. Lando and the speed control afforded by nav commands + comms net tokens should help though. After all, if the ISD is going slowly enough to control the timing of engagement it'll be that much harder to escape the cage...

You should be fine against a BTA (as long as you aren't playing Advanced Gunnery or Opening Salvo).

You will likely deploy Aspiration at the top of round 2, round 3 at the latest. Aspiration can take one hit from a BTA front arc. If you are worried about it, you could put Lando on Aspiration instead. (Honestly, that's where I'd put him.) That way you can drop Aspiration right on their nose, and then clean up with Profundity and Garel's Homor

I had an idea much like Jabbawookie, tho i feel mine is a bit less refined. Raddus goes to the big baddie, profundity in a hammerhead, then raddus in the other 75. If they pick HA, drop the other hammerhead too. Any thought appreciated, fairly new to the forums, thanks guys!


Suddenly......Spaceships!!!


MC75 Ordnance Cruiser [159pts]:Electronic Countermeasures, Expanded Launchers, Ordnance Experts, Wide-Area Barrage, •Admiral Raddus, •Profundity

MC75 Ordnance Cruiser [126pts]:Electronic Countermeasures, Expanded Launchers, Ordnance Experts, Wide-Area Barrage

Hammerhead Torpedo Corvette [39pts]: External Racks

Hammerhead Torpedo Corvette [39pts]:External Racks

YT-2400 [32pts] 2x YT-2400

Assault Objective: Advanced Gunnery

Defense Objective: Hyperspace Assault

Navigation Objective: Superior Positions

Total: [395pts]

Edited by Mhoppe10

@Mhoppe10 Looks very solid. Expanded Launchers are expensive, but that's your call; they do have good synergy with AG. Only things I'd reconsider are 1. WAB. You'll cap at three damage, and they choose which hull zone (it'll often be a remote one, with shields.) and 2. Superior Positions, which any bomber fleet will delightedly choose to rack up a disgusting amount of points. Instead of WAB, I'd recommend External Racks for raw damage, or APTs if you can squeeze them in. Instead of SP, Solar Corona offers the same basic benefit for much less risk; alternatively, an objective like Intel Sweep or maaaaybe Salvage Run denies them the choice of sitting back and playing carefully.

5 hours ago, Mhoppe10 said:

I had an idea much like Jabbawookie, tho i feel mine is a bit less refined. Raddus goes to the big baddie, profundity in a hammerhead, then raddus in the other 75. If they pick HA, drop the other hammerhead too. Any thought appreciated, fairly new to the forums, thanks guys!


Suddenly......Spaceships!!!


MC75 Ordnance Cruiser [159pts]:Electronic Countermeasures, Expanded Launchers, Ordnance Experts, Wide-Area Barrage, •Admiral Raddus, •Profundity

MC75 Ordnance Cruiser [126pts]:Electronic Countermeasures, Expanded Launchers, Ordnance Experts, Wide-Area Barrage

Hammerhead Torpedo Corvette [39pts]: External Racks

Hammerhead Torpedo Corvette [39pts]:External Racks

YT-2400 [32pts] 2x YT-2400

Assault Objective: Advanced Gunnery

Defense Objective: Hyperspace Assault

Navigation Objective: Superior Positions

Total: [395pts]

Be careful with Advanced gunnery. Ships in hyperspace cannot be selected as the advanced gunnery ship, and the MC75 in general with it's evenly distributed firepower is not an excellent ADV gunnery ship. You would be far better off NOT making your sole ship on the board at game start worth double points. The likelihood of bouncing back from losing it will be very very small.

On 3/30/2018 at 6:33 PM, BrobaFett said:

Be careful with Advanced gunnery. Ships in hyperspace cannot be selected as the advanced gunnery ship, and the MC75 in general with it's evenly distributed firepower is not an excellent ADV gunnery ship. You would be far better off NOT making your sole ship on the board at game start worth double points. The likelihood of bouncing back from losing it will be very very small.


I run Advanced Gunnery with my MC75, but I also have Expanded Launchers so I can double-tap out of the front-loaded 2U/5B hull zone. Of course, running Advanced Gunnery nowadays is a bit risky because most every Imperial list has an Avenger , and the vast majority of them are running Boarding Teams instead of Gunnery Team so can actually benefit from AdvGun.

My biggest issue with a double MC75 list (and I've certainly been trying to get it to work myself) is that you end up with so little squadron support that a Rhymer Ball, Fireball, YT-2400 ball, or even a smattering of Sloane Squadrons can really pose a significant threat to your ships.

3 hours ago, AllWingsStandyingBy said:


I run Advanced Gunnery with my MC75, but I also have Expanded Launchers so I can double-tap out of the front-loaded 2U/5B hull zone. Of course, running Advanced Gunnery nowadays is a bit risky because most every Imperial list has an Avenger , and the vast majority of them are running Boarding Teams instead of Gunnery Team so can actually benefit from AdvGun.

My biggest issue with a double MC75 list (and I've certainly been trying to get it to work myself) is that you end up with so little squadron support that a Rhymer Ball, Fireball, YT-2400 ball, or even a smattering of Sloane Squadrons can really pose a significant threat to your ships.

Yeah, Exp Launchers makes that arc scary, and the one thing about that first player ADV gunnery ISD is that it has to shoot 2 arcs, which can make for tough decisions - do they shoot the already shield stripped zone? Or do they use the front arc twice and have to chew through 3ish more shields.

My main thing is that if I saw a MC75 running adv gunnery, I would simply know that if I focused all my fire on it I could overwhelm the tokens and kill it. It's not an MC80A, where locking repair makes that incredibly hard. It's 2 turns till dead, tops. That means a roughly 250pt swing. I put adv gunnery on my flotilla and don't look back as I cash that check for an easy 8pt win even after I lose a ship or 2 to that nasty adv gunnery front arc.

MW feels like the way to go. The biggest thing Raddus gives you is firepower where you need it, so it’s perfect for killing the targeted ship. As for squads, I’ve dropped the HHs for flots, and it turns out you can fit Jan and a heap of X-wings in.

@The Jabbawookie @BrobaFett Thanks for all the feedback guys, ive changed a few things, and came up with these.


Suddenly....SPACESHIPS!!!! Mk.2

MC75 Armored Cruiser [158pts]:Electronic Countermeasures, NK-7 Ion Cannons, •Admiral Raddus, •Lando Calrissian, •Profundity

MC75 Ordnance Cruiser [127pts]: Electronic Countermeasures, Expanded Launchers, External Racks, Ordnance Experts

Hammerhead Torpedo Corvette [39pts]: External Racks

Hammerhead Torpedo Corvette [39pts]:External Racks

[32pts]:2x YT-2400

Assault Objective: Most Wanted

Defense Objective: Hyperspace Assault

Navigation Objective: Solar Corona

Raddus stays alive as long as possible, hopefully stripping a token or 2, then the bruiser comes in swinging with the little guys. Might switch the YTs over to Shara/Tycho, but dont want to cut into the bid too much. The NK7s are probably too much, but seemed like fun. The second option, which im not sure is much better than NK7s is...

MC75 Ordnance Cruiser [130pts]: Electronic Countermeasures, Expanded Launchers, External Racks, Ordnance Experts, •Aspiration

MC75 Ordnance Cruiser [154pts]: Electronic Countermeasures, Flechette Torpedoes, Ordnance Experts, Ordnance Pods, •Admiral Raddus, •Lando Calrissian, •Profundity

Hammerhead Torpedo Corvette [39pts]: External Racks

Hammerhead Torpedo Corvette [39pts]: External Racks

A-Wing [33pts]: •Shara Bey, •Tycho Celchu

Assault Objective: Most Wanted

Defense Objective: Hyperspace Assault

Navigation Objective: Solar Corona

Raddus dares fighters to swarm him while Shara/Tycho do their thing. Then Aspiration drops in with 6 shields on the nose

Thoughts welcome, does either seem somewhat feasible or is staying up til 2 screwing with my thought process? Thanks guys

Edited by Mhoppe10

@Mhoppe10

I’d go with the second choice sans flak upgrades. There needs to be a reason to run an armored cruiser. Raddus isn’t likely going to stay at medium range. Beyond NK-7s (a 10 pt contain killer if it triggers) is there any reason to not run an ordnance cruiser for cheaper, better close range damage?

For the second list, I’d run ER and APTs in the ordnance slots. Given that you should be double arcing, compare APTs to Expanded Launchers. One gives you 2 extra dice. The other is likely (with ER out the side) to give you 2 extra faceup damage cards, through shields, for 8 points less, without even taking up your modification. Even though the FT + OP combo is strong and fun, the issue with flak upgrades on a single dice battleship is they a.) give them the choice to engage with squadrons or not b.) let them target a different ship (Raddus mitigates this a bit) and c.) make the MC75 less effective at killing what it’s naturally good at killing: ships of all sizes. Hope this helps!

@The Jabbawookie

Yeah man, thanks for the tips, i came up with this using everyone's input. My only question is should i flip the officers, giving aspiration even more survivability?

MC75 Ordnance Cruiser [126pts]: Assault Proton Torpedoes, Electronic Countermeasures, External Racks, Ordnance Experts, •Aspiration, •Strategic Advisor

MC75 Ordnance Cruiser [156pts]: Assault Proton Torpedoes, Electronic Countermeasures, External Racks, Ordnance Experts, •Admiral Raddus, •Lando Calrissian, •Profundity

Hammerhead Torpedo Corvette [40pts]: External Racks, Task Force Organa

Hammerhead Torpedo Corvette [40pts]: External Racks, Task Force Organa

A-Wing [33pts]: •Shara Bey, •Tycho Celchu

+ Objectives +

Assault Objective: Most Wanted

Defense Objective: Hyperspace Assault

Navigation Objective: Solar Corona

++ Total: [395pts] ++

2 hours ago, Mhoppe10 said:

@The Jabbawookie

Yeah man, thanks for the tips, i came up with this using everyone's input. My only question is should i flip the officers, giving aspiration even more survivability?

MC75 Ordnance Cruiser [126pts]: Assault Proton Torpedoes, Electronic Countermeasures, External Racks, Ordnance Experts, •Aspiration, •Strategic Advisor

MC75 Ordnance Cruiser [156pts]: Assault Proton Torpedoes, Electronic Countermeasures, External Racks, Ordnance Experts, •Admiral Raddus, •Lando Calrissian, •Profundity

Hammerhead Torpedo Corvette [40pts]: External Racks, Task Force Organa

Hammerhead Torpedo Corvette [40pts]: External Racks, Task Force Organa

A-Wing [33pts]: •Shara Bey, •Tycho Celchu

+ Objectives +

Assault Objective: Most Wanted

Defense Objective: Hyperspace Assault

Navigation Objective: Solar Corona

++ Total: [395pts] ++

I think you made the right call, unless you're pretty sure you can avoid taking ISD front arc shots and the like. Raddus's cruiser would be an appealing target by comparison otherwise.