Brainstorming Hondo Ohnaka

By PhantomFO, in X-Wing

I had an idea for a way to bring Hondo Ohnaka into the game.

Hondo Ohnaka
1-2 points, crew, Scum or Rebel Only

"During setup, before the "Place Forces" step, you may choose one of your opponent's equipped upgrade or pilot abilities. Then, your opponent may choose one of your equipped upgrade or pilot abilities. The chosen upgrades and pilot abilities cannot be used in this game."

I tried to draw inspiration off the Armada version of Hondo, who basically screws over both sides but screws the enemy's side more. He's obviously more devastating against 2-ship builds or lists that center around a specific trick or combo, but should be less of an issue against lists that rely on diverse squads or swarms of generics. The fact that he also works against your list would also force some choices in list building if you should try to use him.

Thoughts/criticisms?

12 minutes ago, PhantomFO said:

I had an idea for a way to bring Hondo Ohnaka into the game.

Hondo Ohnaka
1-2 points, crew, Scum or Rebel Only

"During setup, before the "Place Forces" step, you may choose one of your opponent's equipped upgrade or pilot abilities. Then, your opponent may choose one of your equipped upgrade or pilot abilities. The chosen upgrades and pilot abilities cannot be used in this game."

I tried to draw inspiration off the Armada version of Hondo, who basically screws over both sides but screws the enemy's side more. He's obviously more devastating against 2-ship builds or lists that center around a specific trick or combo, but should be less of an issue against lists that rely on diverse squads or swarms of generics. The fact that he also works against your list would also force some choices in list building if you should try to use him.

Thoughts/criticisms?

It's a very interesting design, but I'd prefer it if fewer games were won at list building/turn 0, instead of more.

swd11_hondo-ohnaka.png

to put it very simply, Palob that lets your opponent keep their token if they hurt themselves

1 hour ago, hawk32 said:

It's a very interesting design, but I'd prefer it if fewer games were won at list building/turn 0, instead of more.

Agreed!

But if this were to work, I would prefer that when the character with Hondo removes the upgrade, then the enemy can remove upgrades from you as long as the total value of those upgrades is less than the total value of the upgrade you cancelled. So I can cancel TLT, but then my opponent can cancel 6 pts of my upgrade.

I still think this would not add fun to the game, and would be a negative experience. The positive is it might bring back low ps swarms without many upgrades on them.

Instead I think a better option is to just use Boba Fett when you feel you need to get rid of an annoying upgrade.

Even a Sith Lord is no match for my warriors. He put up quite a fight. Blasters, cannons, that glowy thing, voom-voom…

But you know what I always say: Speak softly and drive a big tank.

Hey! Hey! Someone scrape that guy off the floor. He sprung a leak.

As my sweet mother always said, ‘Son, if one hostage is good, two are better. And three, well, that’s good business.’

I may not be as young as I once was, but I’m older.

Well, today is a new day, and lucky for you, today, I like children .”

Oh! The thanklessness! What an accusation! I am gone! I will send you my bill!

Insolence! We are pirates! We don’t even know what that means .”

Oh, the stories I could tell. So many of them true .”

"Split the treasure? Oh, that's a classic!"

1 hour ago, ficklegreendice said:

swd11_hondo-ohnaka.png

to put it very simply, Palob that lets your opponent keep their token if they hurt themselves

I'd like this! Probably a 0-point or 1-point crew?

seems not super good at first glance, but then again Palob has managed to keep even the HWK semi-competitive!

I’d do something like this:

Hondo

0 points

At the start of the End Phase, you may discard Hondo to force your opponent to choose any one upgrade equipped to your ship. You must replace that upgrade card with another upgrade card of equal or fewer squad points. The new upgrade card can be of any upgrade type that you can legally equip.

1 hour ago, hawk32 said:

It's a very interesting design, but I'd prefer it if fewer games were won at list building/turn 0, instead of more.

I don't see how this become an auto-win. And if it would, then it would force list diversity because you can no longer rely on a single broken combo to win the game: those combos will have a bullseye all over them.

20 minutes ago, Desmothenes44 said:

Instead I think a better option is to just use Boba Fett when you feel you need to get rid of an annoying upgrade.

And the fact that Boba exists means this concept isn't broken.

2 minutes ago, Darth Meanie said:

I don't see how this become an auto-win. And if it would, then it would force list diversity because you can no longer rely on a single broken combo to win the game: those combos will have a bullseye all over them.

And the fact that Boba exists means this concept isn't broken.

Boba has a cost attached to him though: the hurdle of dealing a faceup damage card during an attack.

With the proposed version of Hondo, you could engineer a squad that has no cost (ie: no valuable upgrade cards equipped) and then cripple your opponent by removing a key piece of their list with little-to-no counterplay . That last bit is the NPE part. With boba you have counterplay (avoiding crits, killing Boba’s ship first, etc).

28 minutes ago, Desmothenes44 said:

But if this were to work, I would prefer that when the character with Hondo removes the upgrade, then the enemy can remove upgrades from you as long as the total value of those upgrades is less than the total value of the upgrade you cancelled. So I can cancel TLT, but then my opponent can cancel 6 pts of my upgrade.

This is a better solution. What would be even better is having the opponent remove a card first, and then you could remove an upgrade card from their list of equal or fewer points.

(Really though I like the Hondo I proposed a couple posts up the best. Hondo gets you a sweet piece of tech your ship desperately needed, but then turns around and runs off with something else your ship also needed. Very thematic.)

1 minute ago, Darth Meanie said:

And the fact that Boba exists means this concept isn't broken.

Boba isn't automatic; he requires interaction to pull off. Simply removing stuff at the beginning of the game doesn't require interacting with your opponent. There are certain cards that are not broken that are required for a list to work. Advanced Cloaking Device would always be the first target for a list with Whisper. Whisper isn't broken, and isn't dominating, and we would see her even less.

So my big problem with the idea is not that it would kill the OP lists; the problem is it penalized people playing non-meta lists a lot as well. I think it is usually best to nerf problem lists instead of creating a card that I must include in case I face that list.

The problem isn't brokeness, its that its not fun to plan a list and then start the game and find you are playing with a different list.

1 minute ago, Herowannabe said:

Boba has a cost attached to him though: the hurdle of dealing a faceup damage card during an attack.

With the proposed version of Hondo, you could engineer a squad that has no cost (ie: no valuable upgrade cards equipped) and then cripple your opponent by removing a key piece of their list with little-to-no counterplay . That last bit is the NPE part. With boba you have counterplay (avoiding crits, killing Boba’s ship first, etc).

This is a better solution. What would be even better is having the opponent remove a card first, and then you could remove an upgrade card from their list of equal or fewer points.

(Really though I like the Hondo I proposed a couple posts up the best. Hondo gets you a sweet piece of tech your ship desperately needed, but then turns around and runs off with something else your ship also needed. Very thematic.)

Agreed. I like this idea better.

(With Boba, if you care enough to remove an upgrade, you can simply use adv. homing missiles. )

1 hour ago, Desmothenes44 said:

Agreed. I like this idea better.

(With Boba, if you care enough to remove an upgrade, you can simply use adv. homing missiles. )

To make it more fair (lest we forget how badly bombs curbstomp low health acrs), I'd say

1.) before combat trigger

2.) Range 1-2, enemy ship

3.) Stress the target unless they give you a focus or evade

2 pointsish, given the insanity that is latz

Problem is our good friend maul/Ezra...yeah maybe damage is the way to go

Edited by ficklegreendice
3 hours ago, PhantomFO said:

During setup, before the "Place Forces" step, you may choose one of your opponent's equipped upgrade or pilot abilities. Then, your opponent may choose one of your equipped upgrade or pilot abilities. The chosen upgrades and pilot abilities cannot be used in this game."

What happens if the opponent chooses Hondo as the upgrade that doesn’t work?

Or make it a cheap discard effect: "At the start of the activation phase,, select one of your opponent's upgrade cards or pilot ability. That card/ability may not be used this round. Then discard this card. "

1 hour ago, Boba Rick said:

Even a Sith Lord is no match for my warriors. He put up quite a fight. Blasters, cannons, that glowy thing, voom-voom…

But you know what I always say: Speak softly and drive a big tank.

Hey! Hey! Someone scrape that guy off the floor. He sprung a leak.

As my sweet mother always said, ‘Son, if one hostage is good, two are better. And three, well, that’s good business.’

I may not be as young as I once was, but I’m older.

Well, today is a new day, and lucky for you, today, I like children .”

Oh! The thanklessness! What an accusation! I am gone! I will send you my bill!

Insolence! We are pirates! We don’t even know what that means .”

Oh, the stories I could tell. So many of them true .”

"Split the treasure? Oh, that's a classic!"

You forgot one.

" Hondo always looks out for number one. And number one to Hondo? Is Hondo."

9 minutes ago, Hawkstrike said:

Or make it a cheap discard effect: "At the start of the activation phase,, select one of your opponent's upgrade cards or pilot ability. That card/ability may not be used this round. Then discard this card. "

During set up choose an enemy ship. Each time that ship performs an action it may receive a stress token. If that ship does not choose to receive a stress token then you may immediately receive a focus token or perform the same action as a free action.

Actuallt this sounds more like a condition...

Edited by GrimmyV

I hate to say this, but you could make him a condition. Assign it to a card on the opposing player’s list at set-up, then have it trigger on e.g. an uncanceled crit result. That seems more fair and provides SOME counterplay.

On one hand, condition cards generally don’t lead to game states that I would consider fun. On the other hand, I would tremendously enjoy knocking off a TLT, VI, or Engine Upgrade under most circumstances.

24 minutes ago, GrimmyV said:

During set up choose an enemy ship. Each time that ship performs an action it may receive a stress token. If that ship does not choose to receive a stress token then you may immediately receive a focus token or perform the same action as a free action.

Actuallt this sounds more like a condition...

Hondo'd!

2 hours ago, Hawkstrike said:

Hondo'd!

I'd call it...

Good Business.

How bout something like this:

Quote

*Hondo Ohnaka

Scum only. Ignore this restriction if your squad contains "Ezra Bridger."

Your upgrade bar gains the [Illicit] upgrade icon.
Action: Flip an [Illicit] card face up

2 pts.

Same restriction as Maul. His quote from the finale, and his general attitude is the explanation for it. The rest of the rebels didn't really like him, and he only worked with them when Ezra was involved. Plus its flavor and cool.

Plus it deals with pirated stuff. It allows you to get more bang out of your buck for your Illicit stuff... It might be broken on the Lancer. Any ideas for that?

0 points.

Once per turn, when an enemy ship in range 1-2 is declared as an attacker, you may assign an evade token to this ship. If this attack hits, discard this card and assign a "Holdo's support" condition to the attacking ship.

Holdo's support:

Once per turn, when an enemy ship in range 1-2 is declared as an attacker, you may assign an evade token to this ship.

6 hours ago, Commander Kaine said:

*Hondo Ohnaka

Scum only. Ignore this restriction if your squad contains "Ezra Bridger."

Your upgrade bar gains the [Illicit] upgrade icon.

Unless it has already the [Illicit] upgrade icon.

Action: Flip an [Illicit] card face up

1 pts.

Maybe like this: Unless it has already the [Illicit] upgrade icon.

Quote

It might be broken on the Lancer. Any ideas for that?

1 hour ago, Dragon_King said:

Maybe like this: Unless it has already the [Illicit] upgrade icon.

It's not broken on the Lancet because it costs you Latts or K4/Dengar. It might be good on Sabine. But I doubt it.

1 hour ago, Dragon_King said:

Maybe like this: Unless it has already the [Illicit] upgrade icon.

I would make it deal a stress; Illicits are pretty strong. I like the card though; give Rebel access and stops Imps (though i would like to see them get something that blocks illicit if this happens)

These are some pretty good ideas! I love that Hondo is always getting out of sticky situations and is always looking out for himself. Here is another take on our loveable pirate.

"When you are declared the target of an attack, role one evade dice. On an evade result, the attacker must declare a new target of attack if possible.