First Attempt Imperials

By BleakSquadron, in Army Building

Foreword: this list is entirely based off theory craft and experience from other table top games, it has not yet been used to any major effect or tested in the least. The idea is to make use of threat over-saturation to present my opponent with no one best choice to eliminate first, and to use the big beautiful AT-ST model.

Darth Vader (230)

- Force Reflexes, Saber Throw, Force Choke

AT-ST (205)

- Mortar

Speeder Bikes (100)x2

- long range com-link

Storm Troopers (55)x3

- Additional Storm Trooper

The only upgrades I think may be flexible are the long range com- links and Force Choke, from my research and personal theory craft so far everything else is near essential. If I were to remove force choke and the com-links I would want to prioritize battle meditation before further considerations. As far as typical play style i see this list playing a bit like hammer and anvil with the 15 storm troopers and the AT-ST as the anvil and vader and 2 units of bikes as the hammer. To be fair I would like additional weapons on the storm troopers, however I opted for a second unit of speeder bikes over more utilitarian troops. Thoughts, comments, concerns, or even personal theory craft that I may have missed are welcome of course.

I would say, remove the long range comms and add a dlt to one of the squads. As for playing the list, i would keep the at-st stationary and just keep aim + shoot unless you have to pivot or something. Alternatively i would use the mortar on the at-st since its primary weapon + grenade launcher can tear almost anything apart. With an aim the main gun + grenade launcher does 5-6 without an aim about 4-5 damage. This is completely blast enabled to ignore cover and has impact 3. If you want to make the at-st more anti-vehicle focused use the light blaster cannon which gives it about the same damage output but with impact 4.