Hey guys, planning on starting a adventure where my players go to look for a Sith artifact to keep out of the empire's hands. I was thinking of having it be the Gauntlet of Kressh the Younger, which in old canon an artifact that gives it's wearer or the person touching the ability to not be touched or harmed by anything unless the owner allows it. I was thinking something along the lines that another party chasing it, finds it and that the party has to find creative ways to end the threat. Ie. poison, vacuum, starvation, etc. Mostly as a method of trying to force players to not just go for shooting on sight.
However due to the power of said artifact, im afraid of incorporating it in a way that could endanger balance. after all if a guy cant be hurt what do you do?
I was thinking that after several sessions some pirate finds it first and begins a cult about his godliness and starts amassing an army via his rumored invincibility. leading to players teaming up with other parties to try to stop them, but im still throwing out ideas. thoughts?