More and more lately, I've been feeling that many of the problems with X-wing, especially long-term, are the result of the only way to win being to destroy your opponent's ships.
Many (if not most/all) other miniatures games have win conditions other than this - for example, Warmachine, Hordes, and Malifaux all let a player win by accumulating more scenario points than their opponent. In fact, with Malifaux in particular, it's the only way to win (of course, if you wipe your opponent off the board, you're free to scoop up all kinds of scenario points easily because there's no one to stop you).
It seems to me that not only would scenarios (in competitive play) bring more diversity in builds to the table, but it makes thematic sense also - not every encounter is "kill all of them", even in the media (films, books, comics, etc.).
Thoughts?